VN Ren'Py Time Heals [Ch. 1 Part 1] [Owl's]

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DevinHesi

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Hi, everyone! It's been a while since my last development update, so I decided to share what I’m currently working on.

I’ve finally finished working on the poolside scene. It was probably the hardest scene of the entire development phase. The scene involved three characters, and most of the time was spent on Olivia - her model is quite heavy due to its high level of detail and her hairstyle. Plus, the location itself turned out to be quite resource-intensive, and the whole process was running at literally 1 FPS.

Now I'm moving on to the next task - creating the scene of Mira and Tyler’s car ride. In this scene, they’ll be discussing their plans for the day after signing the documents. This task should be a bit easier: the main work involves animating the car driving along the road and a few dialogues between the characters. Hopefully, this time the process will go faster and without such technical difficulties.

Recently, I discovered a program called Bridge, and it’s been a real lifesaver when it comes to working with high-quality materials and 3D assets. I used to spend a lot of time searching for really good textures and models, but now things are much simpler. You just type something like "Grass" into the search, and you instantly get access to hundreds of high-quality options. This might not be useful to everyone, but if you're thinking about creating your own game or project, I highly recommend checking out this tool.

While I was sick and unable to work actively on the main renders, I decided not to waste time and worked on improving the gallery. I added a few new renders. Additionally, the gallery now has a Replay feature, allowing you to rewatch all the steamy scenes. I also added filtering, which will make it easier to find specific scenes and navigate the content faster.

That’s all for now! A huge thank you to everyone for your support. See you in the next dev blog. Take care!
 

PickerLewd

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I really like this preview, I'm one of those weirdos who loves to drive in the autumn fog :p, it's my favourite season.
 
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Miranha157

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this is probably a superficial opinion, but it looks like the author is feeding us some kind of renderings that won't even be in the game itself, has he also decided to redo something and update once a year?
Well, chapter 1 made the quality of the renders very clear! This isn't just any game where the MC's girlfriend has a duck's beak or where the characters came from GTA SA.
 

Kitiuuu

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oh my god, has the Russian language really appeared in the game that you can play, otherwise you have to wait for the author to add it himself before the Chinese Easter
 
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DevinHesi

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The past few weeks have been pretty rough my health has taken a toll, which unfortunately affected my work pace. Thankfully, I’m feeling better now and plan to pick up the pace in development. I hope this improvement lasts.

Recently, I completed rendering an animation consisting of two parts. Unfortunately, I made a mistake during the first attempt due to incorrect render settings, which severely impacted the image quality. I had to redo everything, but the animation is now finished, and the editing is complete. All that remains is to integrate it into the game.

Currently, four scenes are ready, with four more to go, which are going to be more ambitious. For instance, work on the university scene requires around 200 renders. Because of this, I decided not to focus on achieving top-notch render quality but instead prioritize speed to expedite the process. I’ll aim for a visually acceptable level that looks good enough without compromising the overall impression.

On a more positive note, I’ve found someone to create a race track for future gameplay. The track will be developed in Unreal Engine 5. The only concern is the process of exporting it from Unreal Engine 5 to Blender. I’m not sure how smoothly that will go, but I’m optimistic. Hopefully, I’ll be able to share a few previews soon.

Overall, the second part has turned out to be much more challenging than I initially expected. The content I’m planning for it requires significantly more time and effort. I sincerely hope all this hard work pays off and the result will be worth it. That said, it’s highly unlikely that Time Heals will be ready this year. However, I’m planning to prepare a non-story-related holiday scene for the New Year.

That’s all for now. I’ll do my best to keep you updated and stay in touch more frequently. Wishing you a great week ahead, and see you soon!
 

DevinHesi

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Hey everyone

Let me tell you a bit about the development of a new location for the racing track. Recently, I came across some paid assets featuring a variety of objects and add-ons that can be used to create a fully-fledged track. I decided not to miss the opportunity, purchased them, and have already started gradually assembling a location for future races. The next step is to choose a suitable program for creating race animations. At the moment, I’m deciding between Unreal Engine 5 and Blender and haven’t made a final decision yet since both have their pros and cons.

As for the development process itself, it’s going fairly monotonously. However, I’m pleased that all the main locations are already completed, and now I can focus on character posing and lighting adjustments. By the way, there’s some good news: one of my friends has agreed to help with posing, which will significantly speed up the work and might even bring some fresh ideas. Honestly, posing is probably the most challenging part of the work for me.

Now about the music. While I was sick and couldn’t fully engage in development, I decided to spend some time searching for suitable music and sound effects. Additionally, I reached out to a music artist, but unfortunately, their response was negative. They declined to participate in the project due to the presence of adult content in the game. That was disappointing.

I really enjoy working on the second part, especially because of the variety of scenes. This approach allows me to switch between different tasks—working on one scene for a while, then moving to another. It helps prevent monotony and burnout.

I’ve also started working on a bar scene, which will be the final scene in the second part. This scene will include an important moment: a sex scene and the introduction of a new key character. This character will play a significant role in the future. Right now, I’m focused on crafting the atmosphere and fine details of this scene.

That’s all from me for now. Thank you so much for your support on the previous post it truly inspires me and gives me a powerful boost to keep going. Thank you for being here with me!
 

PickerLewd

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So there will only be one track where the races are officially run as Grand Prix races?

I thought they were going to have illegal races, I think I'm being confused with another game :LUL:.
 

ADAMS Owl`s

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So there will only be one track where the races are officially run as Grand Prix races?

I thought they were going to have illegal races, I think I'm being confused with another game :LUL:.
I was originally thinking of illegal street racing, but there is already a similar game called Race Of Life. So I decided to make legal races, on race tracks. This is something I haven't seen in other games, so it will be a breath of something new
 

PickerLewd

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I was originally thinking of illegal street racing, but there is already a similar game called Race Of Life. So I decided to make legal races, on race tracks. This is something I haven't seen in other games, so it will be a breath of something new
The races there are mini-games and I lose them every time :ROFLMAO:, but I was actually confused with High Desire.

Don't worry, your game and this one only have some racing in common, as the level of drama and the story is quite different.
 
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4.20 star(s) 19 Votes