And this is the kind of thing that makes the game "hard". Various "shortcuts" that get unlocked after some arbitrary goals are met.You need 3 memories to trigger the idea from CAS
MOM - Day 5 - You convince her to punish Travis.
DAY 5 - The girls on the dance floor are in a pack. You need to find a way to break it.
DAY 5 - Crystal says that Rosario is way too competitive.
Cheers!
A similar example is how you get the correct idea to pass the beginning of 3rd day.
I think there needs to be some kind of feedback on getting those kinds of goals in a more focused way. Like a collection of "master hints" that focus on getting to those checkpoint moments.