Thermophob
Well-Known Member
- Apr 10, 2018
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Why update? It's same version released for lower tier Patrons...
Mate, the problem with this game is that it's too complex and frankly, it is a valid complaint that people have. Yes, it contains time loops and yes, it's supposed to contain variables.The game is called Time Loop Hunter. With a name like that having to repeat same paths with only minor variations to progress is not only expected but also the whole point of the game! Anyone considering it to be one of the "biggest problems" shouldn't really be playing a game with time loop as part of it's name to begin with...
Complaining that the game is complex is one thing, but that is not what the poster did. He complained that a game called Time Loop Hunter uses time loop mechanic to advance plot. He actually called it games biggest problem! Which is pretty much the equivalent of complaining that water is wet.Mate, the problem with this game is that it's too complex and frankly, it is a valid complaint that people have. Yes, it contains time loops and yes, it's supposed to contain variables.
And what a lot of people complaining about the game being complex miss is that in order to get anywhere you have to actually take the time and read the text. If you just blindly click your way through and don't bother reading the text you will miss something important and get completely lost.But here's the most important thing, that a lot of you defenders seem to miss. It's a game. And, I don't know about you, but I want to have fun when playing a game. Not need a fricking instruction manual in order to figure out how to make progress.
Following the WT was your mistake. The game is actually fairly simple to get through if you know what does what. And I'm not sure that following WT is helpful with that...And yes, I did play the game when it was around version 0.45. I tried to solve it on my own and with the hints in game and I did manage to make pretty decent progress until reaching day 3 and a bug that would keep the same hint on the phone, even though I did pass that point.
So I figured I should try the walkthrough, in order to progress, since I was out of ideas on what to do. Now imagine my shock when I saw 300 pages worth of game and what I did amounted to reaching page 20 or 30. So, while I respect the devs decision to make the game how he wants it, I also want to enjoy and have fun with it. And that fun goes out the window after the 5th attempt at a timeline, when things get more and more complicated.
1. having to retread the same paths with only minor variations to progress
2. cause and effect being seemingly unrelated, or being disproportionate
The second point makes it very difficult to have a mental map of what's happening in the game. The first one is just very annoying.
To be fair he also specified that the first was at most an annoyance, and for that part you are correct in pointing that out. (And actually it is a good point if one of the biggest problem is a mere annoyance)He complained that a game called Time Loop Hunter uses time loop mechanic to advance plot. He actually called it games biggest problem! Which is pretty much the equivalent of complaining that water is wet.
The problem is that this game frequently works on adventure game logic, where things that are immediately obvious to the player don't become obvious to the MC/options don't become available until a frankly meaningless conversation happens or the MC sees something vaguely related. Additionally, the complexity after a certain point is just too great, especially given the above; you need to get one event on day six with one party that breaks into the corporate event to unlock another event on day six that requires a different party that requires the demonstration to go differently to unlock a different event with the cops on day six that requires you to have worked with them all along all to learn that this drug that keeps popping up and which the MC has been told multiple times has connections to everything in the story has something to do with the story so you can open options to investigate the drug in different timelines. And then you replicate this hundreds of times. The problem isn't following the story, it is following the artificial limitations on the MC's knowledge/actions that the dev dreamed up.And what a lot of people complaining about the game being complex miss is that in order to get anywhere you have to actually take the time and read the text. If you just blindly click your way through and don't bother reading the text you will miss something important and get completely lost.
Oh, don't give me that. We both know that this is a long game, with many characters. At some point, one will be overwhelmed with too much information, especially with how many tiny variables there are. Plus, I'm sure that most of us played this game normally, trying to figure out the mystery.And what a lot of people complaining about the game being complex miss is that in order to get anywhere you have to actually take the time and read the text. If you just blindly click your way through and don't bother reading the text you will miss something important and get completely lost.
Following the WT was your mistake. The game is actually fairly simple to get through if you know what does what. And I'm not sure that following WT is helpful with that...
Pretty much, the only thing you should be using WT is to create Timelines. But even that is of lesser importance once you can start using Warp ability.
I really feel the game lacks having something like a quest list, instead of just hints, where you could track current active objectives you want to get solved, and show any active knowledge that the player is aware of, written down like a diary.The problem is that this game frequently works on adventure game logic, where things that are immediately obvious to the player don't become obvious to the MC/options don't become available until a frankly meaningless conversation happens or the MC sees something vaguely related. Additionally, the complexity after a certain point is just too great, especially given the above; you need to get one event on day six with one party that breaks into the corporate event to unlock another event on day six that requires a different party that requires the demonstration to go differently to unlock a different event with the cops on day six that requires you to have worked with them all along all to learn that this drug that keeps popping up and which the MC has been told multiple times has connections to everything in the story has something to do with the story so you can open options to investigate the drug in different timelines. And then you replicate this hundreds of times. The problem isn't following the story, it is following the artificial limitations on the MC's knowledge/actions that the dev dreamed up.
In your walkthrough, Demonstration, Starting on Line 304, there is no way to perform 312. (You never get the option to ask her anything else since this is the Morning of Day 1 and technically Georgia does not know you from Adam) Something is missing prior to this that opens the option. You can choose to ignore this, but it is unknown to players when this will impact them.complete walktrough 0.60.00
it is not "my" walktrough, it is from the dev of this game. i just rip his stuff adn post it hereIn your walkthrough, Demonstration, Starting on Line 304, there is no way to perform 312. (You never get the option to ask her anything else since this is the Morning of Day 1 and technically Georgia does not know you from Adam) Something is missing prior to this that opens the option. You can choose to ignore this, but it is unknown to players when this will impact them.