lewdgirl69
Newbie
- Nov 22, 2019
- 94
- 116
- 99
How do you get the "What if?" achievement?
I had to be a little close with Jessie but not too close. You need Jessie lust and love low for the scene to trigger and Jessie to not be with the cheer coach. If you ignore Jessie too much, it felt like Jessie's lust went too high.Hannah and Jessie, in Pied Piper's Lair. When Jessie is not close to you (I think you have to help Zarina with the Cheer Stuff) then she chooses Hannah instead of you at night
There isn't mind control of the player mind controlling. But there's a parasite that you are tracking that can switch hosts that makes the host horny. Since the game is a time loop, you can manipulate events so the parasite jumps into different hosts to unlock new scenes and content.I keep hearing that this game has mind control in it but don't see any mc tags. Does it contain mc?
You can't see the option "Talk about her interns." when talking to mom on day 4 morning? To get the talk option you need to get the Cynthia scene where you tell her who is not complaining about how strict MC's mom is.Am I the only one who has problems with getting the intern kicked out? I can talk to mom just fine, but when I want to talk about the interns, the option is not there... I am following the walkthrough to the letter, but I can't seem to get it.
This item is not a start of the game, on day one, type of thing. It can be only be found after a set amount of time in game. Say after 10th time of not paying rent on day 4, or even futher. This doesn't replace any steps at all. It's function is three fold. One, store money. That is it. It can't give you interest, it can't reproduce money, it can't add money in and of itself. Second function is to provide the player with a way to make money as well. The way it does this is by providing a list a of bets you can make after you found the item in the first place, and then resetting back to Day 1. This list can be done while waiting for things to happen. Again, this is not the real day one. This is 99th day one type item. Third thing it can do is replicate some items, limiting to keys, to bypass some things that you may want to bypass on your 9 billionth full reset. Allow me to further break this down.Hey, I have seen you talk about the idea of transferring items/Moneythough loops (on this comment and previous ones) and I thought I would spend some time doing into detail on why this wouldn't work on this kind of game.The main gameplay of the game is figuring out what combinations of events can fit together to provide more events.
What do I mean by this?
Well if you take the first main 'wall' in the game: Claire on Day 3. At the start of the game, you cannot get into Day 3 since Claire prevents you. This forces the player into spending more time in Days 1 and 2, and exploring different pathways. Only after attempting to use learning enough about Day 1 and 2 to be able to get the Good Demostration with both Georgia and Mia, can you access the Alice path to actually unlock Day 3. The problem is that with the Alice path alone, you are required to use the Evening of Day 2 which overlaps with the Good Demostration, making them mutually exclusive. This locks the player out of any events on Days 3+ which require a Good Demostration which includes Dana, Janice and Georgia's Paths. This forces the player into searching for a way to increase their persuasion skill to be able to persuade Claire and thus can avoid needing Alice. This leads them down the Hannah Path and thus unlocking Level 3 Persuasion and is free to spend Day 2 doing whatever they want and still access Day 3.
If you simply allowed the player to access Day 3 once they had gotten it once, then it would have opened up to much too quickly and the player would 1) may get overwhelmed with options which may cause them to look at many route more broadly (jumping from path to path once they meet any resistance) which could cause them to miss things that they can access if they looked deeper, 2) ruin the value of the reward of getting persuasion 3 as it would provide no benefit.
How does this link to Money?
Money in this game works in a similar fashion to the flags mentioned in the Claire Example. The main Use of Money is the Club which initally costs $1000. This locks the player into needing to 1) Get drugs to sell, 2) use the lotto ticket. This locks the player out of paths such as 1) Using the ticket on Layla (locking out Cynthia/Crystal/Rosario paths),2) Limits Drug paths (Alice/ Ayumi)... Then when the player learns that they can use Zarina, it opens up some freedom as they can use either Drugs or Zarina, then more freedom is opened when they can get $700 from Layla and then finally the limits are removed when they learn of Sully.
Adding a way to duplicate/store money between loops before the player learns of Sully would be like giving access to Day 3 before the player gets Persuasion 3, it would unlock too much too soon and removes the reward that is aquired later on. Adding the reward after Sully would be pointless as there is no longer a use for money.
I hope this helps you see why the game does not need (and would be worse off) with items being transferable between loops. And I hope this doesn't come off as mean/malicious as I do not intend it to do so. I just believe that your idea is wrong and wanted to explain why I thought so.
If you have any explanations on why the idea would actually not ruin the game and would benefit it, then let me know.
This item is not a start of the game, on day one, type of thing. It can be only be found after a set amount of time in game. Say after 10th time of not paying rent on day 4, or even futher. This doesn't replace any steps at all. It's function is three fold. One, store money. That is it. It can't give you interest, it can't reproduce money, it can't add money in and of itself. Second function is to provide the player with a way to make money as well. The way it does this is by providing a list a of bets you can make after you found the item in the first place, and then resetting back to Day 1. This list can be done while waiting for things to happen. Again, this is not the real day one. This is 99th day one type item. Third thing it can do is replicate some items, limiting to keys, to bypass some things that you may want to bypass on your 9 billionth full reset. Allow me to further break this down.
1) This item is found at least mid point in the game, if not further along. I think I racked up at least 80 full resets on the last playthrough of the game. And I was not paying rent at the time, so I was kicked out of my apartment. So, yeah, I was fairly far into the game.
2) I had originally thought this would be a good way to make, or counterfeit money. However, seeing as how counterfeiting is illegal, and can land the PC in jail again, let's avoid that. I thought of other ways, and then had a flash back from when I last watched Back to the Future II, where Marty buys the sports almanac, and Biff goes back in time, and gives it to himself, creating that paradox. Anyway, to keep this short, I thought in game there is already the lottery, so why not expand this, and make it a way to make some money. Just enough to keep you in your apartment, and also helping your mom. And other things later on. Which is why I added the add money to, and save it for later function.
3) After getting the keys for the 10th time from the janitor, I thought hmmm, let's see keys, we need them, and we can bypass the need, after we had appropriate skill, etc., to bypass pick pocketing the keys, and still do what needs to be done. So, scanning a key, and making a new one would be good. And would bypass a few small steps, later on.
Again, to reiterate, this item, box if you will, would be available as a mid game device, so that you aren't bypassing anything important. Rather, you are making sure that you stay where you are, and able to get where you need to later on. Or if you want to explore some options without breaking the game to do it.
i think you shall use a timeline where you talked/meet AyumiLike the game so far, although I need the walkthrough to not get lost.
Unfortunately, I'm stuck at Day 6 morning. No matter what I do (even following the walkthrough) I'm unable to give Penny's phone to Ayumi. Either I get the phone but Ayumi's lair doesn't show up, or I can't go home with Sophie the night before.
Can anyone help me with what I'm missing? IDK why the walkthrough worked for others but not for me.
Just ask questions on what you're stuck with and we can help. No walkthrough right now.Hello guys, any walkthrough for last version? 0.62? Its impossible for me to play it without walkthrough. Thanks a lot
Ayumi shows up on day 6 if you helped her with the raid on day 5 afternoon. Are you making sure to be close to one of the activist girls, talking to the security guy with Georgia (Day 4 Day), going to the raid and helping Ayumi as well?Unfortunately, I'm stuck at Day 6 morning. No matter what I do (even following the walkthrough) I'm unable to give Penny's phone to Ayumi. Either I get the phone but Ayumi's lair doesn't show up, or I can't go home with Sophie the night before.
you need to help Jessie get in the swimming team on day 5Any suggestion how to get rid of Jessie for the fun point with Hannah on Day 8?
I had a heck of a time figuring this one out. Essentially you need to have positive stats with Alice, be in Hannah's good graces, and make sure Jessie is motivated to join Jody's swim team. The last one requires participating in yoga days 2 and 3, and then Saturday morning watch the cheer routine and tell the not-captain Jesse to meet Jody at the pool.Any suggestion how to get rid of Jessie for the fun point with Hannah on Day 8?
You don't need to date Janice to get the parasite, to parasite Alice or if you need to tell Alice to join you at the club. Helping Alice on Day 2 morning and raiding the office on day 3 night is all you need to unlock her options on day 7.I had a heck of a time figuring this one out. Essentially you need to have positive stats with Alice, be in Hannah's good graces, and make sure Jessie is motivated to join Jody's swim team. The last one requires participating in yoga days 2 and 3, and then Saturday morning watch the cheer routine and tell the not-captain Jesse to meet Jody at the pool.
I finally pulled it off by making Dana get hit by the car so Janice is parisited, helping Alice clean the bike Day 2, make sure the the demonstration goes well to set up dating Janice, doing Yoga on days 2 and 3 and telling Zarina to give Jody a massage, on day 3 joining Hannah's debate society and choosing to partner with Jessie, tell her how to get into the real party, capture the parasite from Janice, give the parasite to Alice on the morning of the fair and tell Alice to join you at the club to seduce Claire (though you don't actually need to do that), watch the cheer routine, tell an upset Jessie about the swim team, join and win the debate (I also went to the fancy party, but hung out with the gang), and finally at the club itself I made out with Alice 3 times.
I hope that covered everything, but I probably missed a step or two.