Can you try one more time? This game is too damn good and I hate to miss it!Sorry, i've tried to make a Android build and i've got a nasty error. I simply don't have enough time to invest in making this right now. Maybe in the future. I think someone compile an Android version of the game at some point.
indeedThe whole point of this game is for the PLAYER to solve the "mystery" using rather unique mechanics vs. the Main Character
I dont hate the RPGM games by any means ..what I meant was how can I enjoy the game if I stare at a walkthrough tab while trying to enjoy the game . Look at how My Sister Mia did it . It has quests & a decent storyline but the difference is that the game tells you what to do next . I prefer that rather than looking at step by step notes to get all the scenes . If the game told you next you can do this or do that . then I wouldnt mind thatI get where you are coming from. I tried this game last year and I wasn't a fan because of similar issues, but I like that this game exists. I dislike the game but like that it exists, to reiterate. There is plenty of room for games to take a rather novel approach to gameplay even if you or I don't like it. The worse thing I can think of is if every game was a ren'py VN and I say this as someone who prefers ren'py VN games. If no one tries something different then nothing new gets developed. I'd hate to be stuck with flash games from a decade ago because no one was willing to try something new.
The whole point of this game is for the PLAYER to solve the "mystery" using rather unique mechanics vs. the Main Character solve the "mystery." It isn't what I am looking for but that doesn't mean other people wont enjoy it. The more variety we have in game the better the industry and the more likelihood that any given game will be something you like but that also means you have to accept that some games will not be what you like.
Nothing what I said had anything to do with RPGM games. I think you need to reread what I wrote because it is clear from your response you are clueless to my point.I dont hate the RPGM games by any means ..what I meant was how can I enjoy the game if I stare at a walkthrough tab while trying to enjoy the game . Look at how My Sister Mia did it . It has quests & a decent storyline but the difference is that the game tells you what to do next . I prefer that rather than looking at step by step notes to get all the scenes . If the game told you next you can do this or do that . then I wouldnt mind that
Plus it's not really a good mini game. It relies on the people playing to not be color blind.In the hopes that the Dev can see this, the Yoga mini game where you have to select a colour. Can you change the colour of the text telling you what to press? I cant really make it out before the time is up, light coloured text on a light colout background is not a good idea.
I decided to investigate a little further, so just a quick follow up: The problem isn't actually with Ren'Py. The problem is that the string ("déjà") isn't valid UTF-8 but instead valid Latin-1. We can show this and fix it by first decoding the string from 'latin1' and then encoding it as 'utf8':Did you also, right after finishing (or skipping) the interface intro, get a`utf8` codec can't decode byte 0xe9 in position 11: invalid continuation byteerror?
I did and to fix the problems you're having right now I went into the filegame/char_Ayumi.pyand edited line 31 from
intoPython:memayumi3.init_event('timelooprem', dayparts[0], 'hacker_lair',"Ayumi has déjà vu while talking to you, like she can remember the time loop.",'root')
From my reading of the tracebck (Posted at the bottom for dev) there appears to be some issue with the shippedPython:memayumi3.init_event('timelooprem', dayparts[0], 'hacker_lair',"Ayumi has deja vu while talking to you, like she can remember the time loop.",'root')lib/pythonlib2.7/encodings/utf_8.pyofile. I tried replacing it with a version from The Red Room V0.1, but that didn't fix anything so I think this might be a problem with Ren'Py itself.
The problem is that it doens't read the valid multibyte 0x00E9 as é, but as 0x00 and then 0xE9. Since 0xE9 isn't a valid UTF8 byte, it throws an error
EDIT: I just tried running the game in wine instead of using the bash shell and it works without problems... Are you running a UNIX-like distro?
My traceback:
"Ayumi has déjà vu while talking to you, like she can remember the time loop.".decode('latin1').encode('utf8')
Yes, but not just that. Pretty much everything results with this.Did you also, right after finishing (or skipping) the interface intro, get a`utf8` codec can't decode byte 0xe9 in position 11: invalid continuation byteerror?
I have tried to modify loader.py, as it worked with some other games. (I would fix line 180, to add latin_1 as encoder, but it didn't work. I am afraid I can't go further in Python hacking. Maybe newer version of phyton would fix this.I did and to fix the problems you're having right now I went into the filegame/char_Ayumi.pyand edited line 31 from
intoPython:memayumi3.init_event('timelooprem', dayparts[0], 'hacker_lair',"Ayumi has déjà vu while talking to you, like she can remember the time loop.",'root')
From my reading of the tracebck (Posted at the bottom for dev) there appears to be some issue with the shippedPython:memayumi3.init_event('timelooprem', dayparts[0], 'hacker_lair',"Ayumi has deja vu while talking to you, like she can remember the time loop.",'root')lib/pythonlib2.7/encodings/utf_8.pyofile. I tried replacing it with a version from The Red Room V0.1, but that didn't fix anything so I think this might be a problem with Ren'Py itself.
The problem is that it doens't read the valid multibyte 0x00E9 as é, but as 0x00 and then 0xE9. Since 0xE9 isn't a valid UTF8 byte, it throws an error
Yes, Debian. I guessed so much, this is Linux specific. Though, there is great probability, this will happen at MacOS too.EDIT: I just tried running the game in wine instead of using the bash shell and it works without problems... Are you running a UNIX-like distro?
Didn't work either.And while this fixes the problem, it isn't really a valid fix. You could change your file encoding to Latin-1 (Probably called something like 'ISO-8859-11') but I wouldn't bother. Ren'Py is destined to transition to Python 3, in which case this shouldn't be a problem
That is very odd... Did you try just changing "déjà" to "deja"? That should fix the problem. Did none of my other solutions work for you? I tested them all... But then again, I don't know python and I don't know Ren'Py, so I might be missing something obvious?Yes, but not just that. Pretty much everything results with this.
I have tried to modify loader.py, as it worked with some other games. (I would fix line 180, to add latin_1 as encoder, but it didn't work. I am afraid I can't go further in Python hacking. Maybe newer version of phyton would fix this.
Yes, Debian. I guessed so much, this is Linux specific. Though, there is great probability, this will happen at MacOS too.
Didn't work either.
You are more advanced than meThat is very odd... Did you try just changing "déjà" to "deja"? That should fix the problem. Did none of my other solutions work for you? I tested them all... But then again, I don't know python and I don't know Ren'Py, so I might be missing something obvious?
I'll probably do something on the next version since self-control level 2 is comingIn the hopes that the Dev can see this, the Yoga mini game where you have to select a colour. Can you change the colour of the text telling you what to press? I cant really make it out before the time is up, light coloured text on a light colout background is not a good idea.
Well, you can always skip all mini game from Game MenuPlus it's not really a good mini game. It relies on the people playing to not be color blind.
1 From the start .When following the walkthrough up to step 135 of Janice's section, even though I have 10 fun points, I'm not getting the 3rd timeline slot unlocked at that point. I don't know if I'm bugged or the number of timeline slots have been decreased from 3 to 2.