I think retooling the current hint system to "objective tracker", which tracks known information, and current goals (dynamic quests, based on known info) would be a good way to refactor the game experience.This is not rude at all. You should see what other people DM me directly.
This is what I thought:
I hate VM games where you only click the mouse to advance the game. There are games that are labeled as sandbox but there are really VMs with one correct choice. There are also games with meaningful choices, you pick a choice and you are locked in that scenario until the end. So you replay the game and go the other way or create a save game prior to the choice and then return to it to see what would happen when you choose differently.
I wanted to create a game with some kind of gameplay mechanic where you can explore all the choices without locking yourself in a path.
So if you asked me, this game is like a point-and-click exploration porn game.
The game forces you to explore the options to advance by design. Maybe not the best game design choice but it's too late to change it. This means that if you have two options for a situation in most cases that doesn't mean you can overcome that situation in two different ways. You will choose one and hit a roadblock, you will choose the other and hit another roadblock, or maybe resolve it in a suboptimal way, but you will learn something that will open a third option to overcome the situation in a useful way for the context.
In the first 3 days of the game, there are a lot of 'memory checkpoints' that you need to hit to advance, but later I didn't expand those paths so they became meaningless. I made several clean-ups of optional memories before. I know I need to do one more but touching the demonstration event is a lot of work, so I've been putting that on hold.
I'm writing too much... In summary, The game is hard. I know that I put many helpers but it's still hard. There is room for improvement in simplifying the paths and improving the hint system but some parts of the game are locked in.
Cheers!
Of course, doing something like this would take a lot of time, due to the game having a lot of content.
My main problem is that if I stop playing, like after finishing all current release content, it gets very difficult to continue months later.
But I must say, the game was the blast when I did the first 6 days all in one go over a span of several weeks, without any external guides.
Also, the first time I started playing, I was not even aware of the parasite mechanic. I always thought that girls' behavior was only an effect of player's own actions.