For those who are looking for more time stop content you should check
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Theres quite a few timestop animation/video artists over there.
I agree with this comment, a lot of good stuff to find on that website. I especially like the "gentlemen's hands" videos. I'm not sure if there's an easier way to navigate the site, but I've found that googling iwara, the fetish you are looking for, and "playlist" has been very helpful in finding more content, such as for mind control, time stop, etc. I'm still praying for that Taroyama guy to make his videos public.
Ending feels kinda rushed, just leaping into 'choose between time-rape and orc-girl'
It felt more like it was going for an addiction-type ending, rather than 'I've always loved you'
Also, even in the 'good' ending where he burns the book, he should just remember how to do the spell.
Possibly revealing this during the final sex scene? But choosing to stay with her anyway.
Basically, it feels like the dev got bored and just decided to tack and ending on and call it done.
Very shortly after I started the project, I partnered with a group that helped pay for the game which offset the money I was bleeding to work on my games, but it also set a deadline of sorts. I did have a few more scenes planned and I know people would have most likely wanted to see them, but ultimately this is how it turned out. By the end, I discussed with NickFarie (our lovely, talented artist) that we did not have much more time and we could either create one more short scene or a title image and I opted for the title image as I thought it would have more impact for the game as a whole, both in previews and when the player first starts it. I wanted the player to think, "Hey, this isn't just one of the default RPG Maker title screens! Neat!" The scene that would have been created was a female human knight trying on armor at the blacksmith in the capital city. You stop time, get in there, mess around, etc.
One scene that I regret not making a high priority- some of you that may have played earlier alpha stages may recall some stairs in the Cliffs of Cornelia crossroads, right next to Goblina. It led into "Bleeding Heart Ridge," a location that is mentioned in the first town by the man walking near the Honey Pot Inn's entrance, since the first demo. This ridge would have had you fight the little harpy's older sisters- basically just meaner, bustier, T H I C Cer versions of her. The "fight" would go how you would expect for this game. After the scene, when you leave, the little harpy would fly in wailing about how some mean time-wizard abused her and she finds her sisters in their sorry state.
Another scene I had planned was for the purple-skinned elves in the capital city. I was going to have them meet the protagonist in a cave or something, but it seemed redundant with the main storyline.
As for destroying the book and losing the spell, I use D&D wizard's spellbook rules.
I will make a sequel to Time-Stop RPG at some point, but not in the near future. If I can help it, I will not be partnering with any other groups unless absolutely necessary.
0 meaning in the house upgrade based on my playthrough. Looks like it is just for aesthetic reasons. Too bad it is short, it was definitely some good shit
The house upgrading was an idea that I played around with when I first started the project. It seemed like a neat idea. Had the game been significantly longer, I had planned on the player being able to purchase a third-tier of house which would have allowed two things: a chunk of woods would be cut down and the player would be able to travel faster between the capital and their home. (ultimately unnecessary due to the boots of teleportation) Secondly, a basement with a scene gallery. It was a tough decision for me, perhaps biased on my part, but I felt that the game was actually so short, that it did not merit a scene gallery. I believe the player can reach virtually any scene in under 10 minutes of starting a fresh game. Tack on a strategic save or two and it just felt like extra work that wouldn't add much.
It really is an interesting fantasy that sadly isn't utilized often enough or to its fullest extent. Shame, really. Like time stopping an amazoness warrior mid-battle, fuck, continue time and win battle, then fuck again for victory and asserting dominance. Or we could take the route of the game "The NPCs Ignore Me!" and fuck the living daylights out of everything female and then some, (monster girls included).
I find it funny that two games that were mentioned in this thread, "Uru Avanteur: A Time-Stop RPG" and "The NPCs Ignore Me!" are ones that I had a hand in. I'm glad so many people have the same taste as me and I hope these fetishes can expand a lot more. Before I started making my own games, I translated "Uru Avanteur: A Time-Stop RPG" to actually learn about RPGmaker and how it works. I'm actually almost finished with the first demo for my new game based on "The NPCs Ignore Me!"