I think the biggest piece of advice I could give to devs is LEARN YOUR FUCKING TOOLS.
If you're using Renpy, LEARN PYTHON!
If you're using Daz and doing 3D Modelling, LEARN LIGHTING, ANATOMY, AND HOW TO POSE FROM ZERO!
If you're writing a story, STUDY CREATIVE WRITING!
Anyone wanting to know where to get started with any of these three bullets, I have many resources written by legitimate authorities that I can recommend. In the last year I've spent as much time and money learning how to be good as I have developing my product.
Any monkey can go to the hardware store and buy a hammer and nails. Doesn't mean he's ready to build a house. If you don't want your game to get panned and you want people to enjoy it and take it seriously, learn the tools and build your tradecraft.
And for God's sake, stop writing stories where the character has "been away" for ten years and is returning and everyone is a stranger, but not a stranger, and you're getting to know each other all over again. This is lazy story telling. Learn to use exposition properly and you can start your story anywhere in the action you want. That, or just make me a complete stranger. Then I can genuinely get to know your characters in real time.
I apologize, I've not had my coffee yet this morning....