2.90 star(s) 32 Votes

wookie ookie

Forum Fanatic
Aug 30, 2021
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This is the Springfield Dirt Track in Missiouri. This is what I'm trying to build with DAZ3D. It's not going to be 1 to 1 but I'm doing my best to get it somewhat close.

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Nice in my younger years growing up lived right behind one like that 1/4 mile inside 1/2 mile outside, ended up working for them all my teen years I have to see if can find a pic
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Abere Lucifer Productions

Devoted Member
Game Developer
May 31, 2017
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The renders are done...except a few that need to be finished with the animations which I'll hopefully start tomorrow. Also remember Redneck Season starts on Monday...AKA Labor Day. It's that time of year when us simple folks celebrate Fall and start doing the stupidest things imaginable. It's the season of bonfires and gasoline!! Why gasoline? Cause that fire is spreading to slow and I ain't got all night!! Stay tuned...

1RedneckSeason.png
 

Abere Lucifer Productions

Devoted Member
Game Developer
May 31, 2017
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Okay, all the renders are done this time. I'm 100% sure this time. This update will have roughly 400 new renders. We could get this out as early as tomorrow for $5 subs..maybe Sunday at the latest. I sent a message to Shaddy to see if he's available to help me tomorrow. Anyway, thanks for your patience with me. Stay tuned...

1.png
 

Abere Lucifer Productions

Devoted Member
Game Developer
May 31, 2017
9,737
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Y'all may see a bump in quality with the animations. Mechanically they're still the same loop animation but I'm trying out something which will make them look a lot better. Hopefully. This is also gonna cause the render time to spike. If we don't like how it turns out we'll go back to the old way. Anyway the first animation is cooking right now. Stay tuned...

Screenshot 2024-08-31 094734.jpg
 

edwenind

Newbie
Aug 19, 2024
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I would be interested (if you are comfortable sharing) the difference in render time. Daz seems so inconsistent with animation render times in my experience.
 

Abere Lucifer Productions

Devoted Member
Game Developer
May 31, 2017
9,737
34,596
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I would be interested (if you are comfortable sharing) the difference in render time. Daz seems so inconsistent with animation render times in my experience.
With the old way I did things it took roughly an hour and 40 minutes to do a 31 frame animation. With this new way I'm almost 2 hours in and almost 9 frames of 31 are done. The old way I did animations dropped the quality quite a bit. I did it that way because my computer was basiclly shit and then I kind of got into the habit of doing it that way. The past few months I've been trying to break that bad habit. The main bad habit was using this plug-in called the IRay Interiour Camera. It got things rendered really quickly but it dropped the quality in a massive way. I've stopped using it. That is one of the reasons updates have taken a little longer than usual. It's also why render quility has risen quite a bit.

Screenshot 2024-08-31 105708.jpg
 

Abere Lucifer Productions

Devoted Member
Game Developer
May 31, 2017
9,737
34,596
943
There was a mess up while rendering the final animation last night. It happens sometimes. I'm redoing it now. It's taking about 15 minutes to render each frame. There's 31 frames all together. At the moment 4 frames are done. You can do the math to figure out when it'll be done. I won't because I don't want a migraine. LOL! The two newest animations are looking to be the best ones I've ever done. Yes, they're just loops but the quality is far superior to what I've done before. They are tests though to see what folks think. The coding is 95% done and the renders are 90% done. I do have a tiny bit more to do but it's not much. It's looking like the TS 0.6 Full Release will be released sometime tonight. Stay tuned...

Screenshot 2024-09-01 130308.jpg
 
2.90 star(s) 32 Votes