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Unity Too Much Light [v0.6a Full] [Shine]

3.60 star(s) 45 Votes

myuhinny

Devoted Member
Sep 7, 2017
8,364
6,370
Just another of those games that uses cheap spam tactics to try to make their game seem hard and the can't be in the house thing is a bit stupid if the enemy can use cheap spam tactics then the player should be allowed to play however they want to play. There should be a map that has red dots to show the enemy. But I guess a person could always just wait till the zombie spam starts coming and then just run around like a chicken with it's head cut off till they are all grouped together and then just try to kill them that way.

Hits continue pulls gun and hits R nothing happens enemy's gets close pulls up the gun and pulls the trigger and the gun shoots 1 fucking bullet and you have to reload allowing the chump ass zombies to get in free chump ass hits. I got 2 of the endings and that's good enough for me.
 
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FullH

Newbie
Game Developer
Apr 30, 2020
22
18
Just another of those games that uses cheap spam tactics to try to make their game seem hard and the can't be in the house thing is a bit stupid if the enemy can use cheap spam tactics then the player should be allowed to play however they want to play. There should be a map that has red dots to show the enemy. But I guess a person could always just wait till the zombie spam starts coming and then just run around like a chicken with it's head cut off till they are all grouped together and then just try to kill them that way.

Hits continue pulls gun and hits R nothing happens enemy's gets close pulls up the gun and pulls the trigger and the gun shoots 1 fucking bullet and you have to reload allowing the chump ass zombies to get in free chump ass hits. I got 2 of the endings and that's good enough for me.
If you consider that this is a porn game, I think that the gameplay is above average. The game is quite easy, also I think the idea is for you to not see the zombies coming, hence the mist, so red dots in a map to show the zombies would be pointless. My only complain would be over the unusual toggle to aim, but that isn't that hard to get used to (I finished the demo after all in the first try).
 
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OffPathGames

Member
Game Developer
Apr 23, 2020
212
184
Looks like Bioasshazard...but they have been really slow on Dev recently so I'm glad there's more of this out there
 
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Aug 22, 2017
25
40
For an early demo, very good!
Graphics are good, the main female character looks good, movement, animations and shooting are also solid. It feels good and best of all doesn't feel clunky.
Keep it up!
Edit: Oh and the Sex animations are also good
 
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Takonar

Newbie
Aug 21, 2018
27
63
I tried it for about 5 minutes and for a demo it was quite enjoyable. Obviously this is a demo and it can't reasonably be expected to have a lot of content, but what was there looked solid. Animation wasn't the best I've ever seen, but it wasn't bad, and it's hard to point to specific ways in which it could be improved. Enemy orgasms would be the first one to come to mind. I'm not sure how far the dev plans on taking this, but in the future I think it'd be interesting to see some contextual scenes in addition to scenes being determined by enemy type. Example being if you take the last hit with multiple enemies nearby it's a spitroast/gangbang scene, while if you take the last hit near a tree it's the against the tree scene, if you got defeated near a table the character would be bent over it, etc. along with a number of more conventional scenes based on expanded enemy types. Some more bestial enemies, like dog/wolves would be appreciated, along with more scenes for the existing enemy types.

As for the gameplay itself, it felt decent. When moving at higher speeds it tended to feel a bit floaty, but that is definitely preferable to it feeling too heavy. If the dev plans to add different weapons they will obviously have to do some balancing, but the scar felt very insubstantial. For a high power rifle I would expect it to be more effective than it was, also louder. An interesting addition could be a between the rounds trader, where the character can either trade some form of currency (or preferably sexual favors) to unlock new weapons. Other areas would also be welcome. In conclusion what is there is solid, if rather narrowly focused as befitting a demo, and I see great potential in where it could go and how it could be developed.
 

thekill

Member
Dec 9, 2018
140
77
amazing game ,cant way for more,

for the gameplay i like how the girl was easy to move,
as for the wave after way, im not saying its bad, but i prefere its not the same each time, i mean why not have barricades or other people to help you, maybe like a fortification scenario too ?
and why not have sexual stuff still while playing instead to only be game over scene ?
 
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exlol

Member
Jan 13, 2019
279
1,755
Good game can't wait to see how it develops in the coming months.
Good luck on the project!
 
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Shiny_

Member
Game Developer
Apr 29, 2020
275
2,137
does anyone have the controls for it having trouble getting supplies?
Hi, RedDog123! For getting supplies you need come closer to the table, point camera at supply instance and click [E]!
Also, you can see current controls list if click [Escape] and click the "How to controls" button.

P.S I'm working on dynamic weapon system and weapon recoil now, i will be work on zombie AI system after it. Still designing a new open location in between programming sessions, it will be big and beautiful, Thanks.
 
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moned

Member
Sep 16, 2017
114
150
This seems pretty solid for a V0.1. I'm curious how this will work out, how much story there will be, will it be GoR or a grapple mechanic, is it going to be more than just a wave based arena shooter. But it does fit that zed niche that few games try out.

I have some minor gripes. The fog is THICC which makes finding and fighting the zeds a bit stressful as they get way close way quick. That wouldn't be much of a problem if the zeds didn't do damage simply by being in touch range. I saw the girls health melt the moment they get that last step closer, even if they don't do any attack animation. The house camping punishment was cute, but I don't think it was needed, zeds felt bullet spongey enough that the tight quarters and touch damage really would make the house a deathtrap.
 
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3.60 star(s) 45 Votes