I understand everyone is frustrated over this last update, I am as well. But Shineku has clearly stated that this is a demo build to give us insight on what he's done so far. I suggest we all be civilized and instead of angrily posting "this doesn't work, that's broken!", we just list out what issues we have so they can be fixed/adjusted.
Issues I ran into:
- Bear trap requires too much stamina to escape (Maybe 60-70% instead, OR 100% followed by quick stamina recovery)
- Zombie required damage to kill (I understand these values will be adjusted in future update)
- Sprinting over killed zombie body makes character drag zombie's body under feet until stopping movement
- Exiting game or main menu causes you to lose all items and money in inventory
- Fast zombie is way too fast in comparison to character's capabilities (We need either a jump or roll, evasion is impossible currently)
- Maybe it's my setup specifically, female voice actor voice is too quiet, even at 100%. Considering she is the only one that talks in the game, inner monologue should be very front-and-center loud.
- Character's head still follows the camera that follows mouse movement during H scenes. Example: 3rd person view in H scene, Her head will turn in uncomfortable directions based on where the player is looking, causing hair to do weird things.
I stopped playing completely after killing 10/20 zombies. I did not want to spend an hour kiting to kill 20 while not being able to save because all money/ammo would disappear.
As far as I can tell from what I've played, there are only 2 animations:
1: Normal force BJ from regular zombie
2: Standing piledriver from fast zombie
Oh right, regarding people with graphics cards that ramp up to 100%, this happens with many games that cranks up the core. It happens on my 1080Ti & 3070.
The advice I have for most people is to find optimal settings that gets you 60fps IN-GAME, then use whatever GPU software you use to set a 75C temp target and 80-90% power target. Keeps my gpus running at 60-67C, which is normal.