XMas dev progress
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Yesterday 2:25 AM
Hello guys, another XMas update devlog with new clothes (and holes in them), customization features etc.
Video Showcase.
Devlog:
• Added new 3d models for XMas event (futanari ice girl, futanari XMas spirit, Ice dogs, Snow white beast, spirit horse (I'm not sure how many of them will be available in the first XMas update, I definitely won’t have time to program and make animations for everyone before relocation, but the spirit and the horse will definitely be there))
• Added Christmas Tree upgrade system. The Tree can grow, level up, shine and you can also attach some ornaments on The Tree that will strengthen The Tree and summon monsters.
• Added object pool optimization for the reusable effect like muzzle flashes, bullet holes/shells, surface impacts etc.
• Lips Style customization has been removed. Now Face Style customization affects Lips Style with the same texture.
• Added Ombre Lips customization modifier.
• Added Ombre Lips Color customization.
• Added Eyelashes Color customization.
• Added new Icy face styles.
• Added Eyes Style customization.
• Added Cloth Tearing system. When enemies grab the girl, they rip her clothes x1 time instead of taking them off completely, if lose QTE, clothes will be ripped x2 additional times. (only works with XMas suit for now. I'm really bad at creating clothing rips, but I'm researching this and will come up with something that will look good on all the clothing in the game. The era of torn tights, stockings, and panties is coming soon).
• Added new shader with torn clothes support and reworked opacity with the possibility of adding dirt, moisture, etc. Only works with XMas suit. You can do clothes fully transparent now).
Happy New Year to everyone who will be celebrating it.
~Your Shine.