So I just finished this version, and I like it!
The overall game design is good, and the character sprites seem well-made. Unfortunately, I've also encountered some issues which range from humourus to slightly annoying.
- Evies Spell Strenght: I don't know if it's intentional, but Evies spells seem a bit too weak. Celicas Magic Arrow (+5) outmatches hers with about 3xdamage , and Fireball (+2) is close enough to Evies Fireball that I am confident a +5 would beat her in that too. Her healing spell seems to be fixed at 20hp though, which is certainly not enough later on, with a max HP of 1338.
- Anti X Potions: While I find it logical to find the ingredients in the map parts where you need them, you're also vulnerable until you find them. This is not much of an issue with poison as you can simply use health potions to combat the poisoj, but it's much more of a hassle with Paralysis and Sleep, especially because of the length of the effects. My first fight in the Dark Woods ended with the lewd stat +6, with my second input being after the last orgasm. Cecila was simply asleep the whole time. Giving the potion once before entering the respective area would likely help a lot.
- Indicators: I'm missing some indicators, mainly for status duration (the duration bar is fairly useless if you don't know how long the effect lasts to begin with or if it's a long duration)
- Relationships: Currently, the bars for the relationships are not completely filled when you have an event to look forward to, making it a bit harder to decide what to do. It also makes it impossible to ascertain whether a relationship is maxed out yet or not, for the current version.
- Chests: the rates for Rare and Legendary chests should probably be raised. Even with a golden Treasure Finder, finding one Rare chest per day is good luck...
- Autobattle/Nel: Celica does twice the damage if Nel is battling (+sometimes two attacks), is that intended? Also, she's much, much more likely to find chests, though that chance drops quite a lot when using golden Treasure Finder, at least in my experience. It can also be annoying to have Nel choose to fight Slimes at Level 20+ when there are no limited chests in Deepwood Forest remaining. You can let us outright choose where to go (Maybe as relationship milestone) or base it on the remaining limited chests at any given location.
While this seems like much, it's in my opinion all minor issues. I'll definitely follow this games progress!
Please note I played the windows version on my phone, via a third party application "Joiplay", so some of these issues could've arisen due to my setup.
P.S.:
caxhub While you advertise it as version 0.13.600, your mega link leads to a file named 0.13.310, with the ingame title screen matching that. Just so you're aware ^^