Yep, that was intentional, some mob effects could be used by us by adapting to a spell that makes sense and applies the same/similar effect, no reason to make something from 0 when you can just recycle what is already there (like the stun debuff from the tentacle mob being the same effect of the Thunderbolt).
I think that not every spell needs to have a debuff effect so I excluded light/dark spells since those are a bit outside the rock/paper/scissor concept, on most games light/darkness just counter each other (light dmg on dark mob, vice versa) and that's it. Maybe for darkness it could be something like a % of blinding the mob for less hit chance but idk for light (could be the same logically but that would be boring).
There's also the stronger Area of Effect spells too which I havent thought about since those have mixed elements and are already strong, adding debuffs would be too much.
Thanks for pointing out for more details.
^_^
I think,if those statuses ,tahta you stated to existing elements so it will be kindainteresting about stronger versions of element spells ,which combining element.
If they combine element,so they combine effect, but much weaker effects ,but applies 2 statuses...
yeah, i know,that you say,that you only thought about standart spell,without their stronger versions ,but i just wanted to think a little bit furthner ,shall we?
Just a little bit imagination ,ecause i don'tthink ,what we talking about is REALLY be in the project...
Nut,who knows ? maybe it will...
Nobody restricts us bout wondering and imagining something ,right?
Thanks for understanding in advamce.
P.s: rock\paper\scissors theme - god damm - YOU A RE RIGHT! How i been fooling to forgot about this theme? You a tight:it means: one spell stronger to one,but weaker to another
But, stronger version of elemental spells a little bit destroy this concept,(or maybe, ineedto say - modernize) ,because combining elemetals ,we got a more variations or weak\strong couners...
Also,some mod can have 2 types mumeltaneoulsy ...
So , 2type Mod + strong 2combine elemental spell with your concept of spell effects = interesting result,i think...
But who knows? Maybe it will be unplayable dogshit...
Sorry for rammbling..
