The f95 mods disregard the dev`s wishes ,the dev gives a shit of the player`s wishes ,everyone fucks everyone.
Like the musketeers one for all and all against one.
Well, some developers handle things a lot better. There's a lot of threads that have a part of the first post about the developer (usually the first poster in these cases) that they don't approve of sharing the patreon content, but also know it'll be pirated anyway. Those ones are often also active (or semi active) on sites like this as well.
Then there are developers who go out of their way to attack anyone who dares to pirate their game, and this site in general. Wolfzq of Cursed Armor is particularly known for doing this, naming specific users on this site as part of some master hacker cabal targeted specifically against him, then taking months to try and implement more DRM.
One of these is fully understandable, knowing the way the way the game industry has tried and failed to prevent piracy. Major developers are actually focused on not getting their game pirated within the first month or so, with the longer it taking the better. They know it'll eventually be cracked, but the longer it takes the more people who only might pirate are likely to buy it (dedicated pirates never will buy it, so they don't matter to making money), and you can avoid early pirated (potentially more buggy) releases from giving your game negative reviews. Since the game will generally make most of it's money withing the first week or two, with sales dropping off quickly it's really only that initial time period that's focused on. With patreon developed games, there's no fixed release date so the traditional methods of DRM don't work for them.
Regardless, it's a complicated topic, and I'm going to stop rambling off topic now.