Y'know, something I realized about the direction that the game has taken made me realize some lost potential it has concerning the whole "possessing/mind control" stuff. Even though enemies rarely display it, and a good handful of scenes display it, the MC not using some kind of persuasion tool to make the story more interesting makes the experience more bland. Has anyone not noticed this?
What I mean by this is not the magic aspect, but the manipulative aspect. I remember in the game being some kind of corruption meter that, so far, has done no visible change. I would have loved for the game to offer you some kind of story path and make things interesting. Not necessarily at the start of the story, but maybe at the middle. Or heck, maybe make it open ended and choose which goals on any factions that you wish to contribute. Want to be a goody-two-shoes? Sure. Wanna control everyone else and side with the demons? Go for it. Might as well get some use of your spells instead of others doing it for you. After all, Celica has been, what, brain fucked a handful of times and it doesn't affect her personality in the slightest? Not even ghostly or otherworldy apparitions could muster some change to her? Maybe I'm not seeing it, but the whole innocent schtick is getting a tad boring, and would like some true corruption thrown in there. Perhaps in a bad end of sorts right at the end?
...And even then, it wouldn't have the same impact if developed as mentioned before.
I dunno, just a personal gripe I came to have with the game just now.