fantasmic

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Modder
Nov 3, 2021
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Purple makes it impossible to wear a complete outfit, as it doesn't allow for pants or a skirt. This often makes Celica's wardrobe look very inappropriate (which, strangely enough, isn't addressed by other characters either). One option here could be for purple to take on the entire look of a costume, just in purple.
I know we're not actually brainstorming mods here, but it'd probably be easier to just edit Purple to allow for pants. Each piece of clothing has one or more equip areas (top (0/1), bottom (0/1), feet, sleeves, head, hair), so they can be edited to allow for more or fewer pieces to be worn with them. There might be some visual bugs, but a few of those could be solved by editing the clothing sprites. The main downside of making something like this right now is that the game is still in development so an update could come along and break everything you did.
 

lostingaming

Newbie
Feb 28, 2025
46
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I know we're not actually brainstorming mods here, but it'd probably be easier to just edit Purple to allow for pants. Each piece of clothing has one or more equip areas (top (0/1), bottom (0/1), feet, sleeves, head, hair), so they can be edited to allow for more or fewer pieces to be worn with them. There might be some visual bugs, but a few of those could be solved by editing the clothing sprites. The main downside of making something like this right now is that the game is still in development so an update could come along and break everything you did.
I'm not sure if you've seen the images in this game. there are a cool 100k and 42k of those are Celica's and there are not subfiles. i think the elf outfit(all parts with the outfit in and all parts of the outfit) has around 600 images. The game itself is modular enough for shaders and even hooks for custom clothing but the issue comes with the sheer amount of images that may or may not be needed. In my opinion its not even about updates as they will likely not make to much of a difference.
 

LowLevelLesser

Well-Known Member
Feb 8, 2021
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is the protagonist ultimately evil? read about her banishing the spirit(s) of other character(s) out of their body, i don't want to be spoiled so i'm looking for a brief answer (those things r decisive to me, whether to play a game or not)
The protagonist is kind, naive, and dumb. She's a good person but not the brightest and too passive. There's not an evil bone in her body but there's a currently hidden "corruption" stat so maybe that will change someday.

She gets played for a fool all the time throughout the game though, which can get annoying for some people.
 
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SullenMan

Newbie
Aug 2, 2019
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It's actually very interesting to watch the plot related to which of the demons will become the new king. The developer should focus on this storyline, everything else can wait.
 

Phantombeast

Active Member
Feb 6, 2018
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The protagonist is kind, naive, and dumb. She's a good person but not the brightest and too passive. There's not an evil bone in her body but there's a currently hidden "corruption" stat so maybe that will change someday.

She gets played for a fool all the time throughout the game though, which can get annoying for some people.
i actually find it sketchy, i sometimes play such games but have always ended up being unable to continue, thank u for yer time!
 

fantasmic

Member
Modder
Nov 3, 2021
489
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The game itself is modular enough for shaders and even hooks for custom clothing but the issue comes with the sheer amount of images that may or may not be needed. In my opinion its not even about updates as they will likely not make to much of a difference.
Updates are relevant because, as mentioned, one could come along and break everything you did. Something like a simple recolor of the basic underwear certainly wouldn't be difficult to do, but that's ~150 images so it'd take a decent amount of time. Implement it, everything works fine... until an update comes along which causes clothes to appear to the left of Celica's body (to give a concrete example). The dev can fix his stuff, but the modded clothes are still broken. Now what? Maybe you can fix it yourself. Maybe you can ask the dev for help. Maybe Deimus is a cool dude who's happy to see people liking his game enough to add stuff to it and will gladly tell you which lines of code to edit. Maybe Deimus is a jealous dude who -- upon learning that you're modding the game -- will modify the game files to now specifically target your mod.
Or maybe none of that happens, but later on the patrons vote to get colorways added and your mod is made redundant.

At the end of the day, there's nothing stopping anyone from adding custom clothes to the game. The game's written in Python so it's not that hard to parse if you ever learned any amount of programming, and the Internet is littered with Photoshop tutorials. I just think the potential for the effort to end up wasted is large enough that waiting until the game (or any game one is thinking of modding) is finished is the way to go.
 
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lostingaming

Newbie
Feb 28, 2025
46
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Updates are relevant because, as mentioned, one could come along and break everything you did. Something like a simple recolor of the basic underwear certainly wouldn't be difficult to do, but that's ~150 images so it'd take a decent amount of time. Implement it, everything works fine... until an update comes along which causes clothes to appear to the left of Celica's body (to give a concrete example). The dev can fix his stuff, but the modded clothes are still broken. Now what? Maybe you can fix it yourself. Maybe you can ask the dev for help. Maybe Deimus is a cool dude who's happy to see people liking his game enough to add stuff to it and will gladly tell you which lines of code to edit. Maybe Deimus is a jealous dude who -- upon learning that you're modding the game -- will modify the game files to now specifically target your mod.
Or maybe none of that happens, but later on the patrons vote to get colorways added and your mod is made redundant.

At the end of the day, there's nothing stopping anyone from adding custom clothes to the game. The game's written in Python so it's not that hard to parse if you ever learned any amount of programming, and the Internet is littered with Photoshop tutorials. I just think the potential for the effort to end up wasted is large enough that waiting until the game (or any game one is thinking of modding) is finished is the way to go.
at the very least you use PIL to apply a layer and maybe cache it but there are extremely simple places to hook this stuff and no amount of coding will ever change something as simple as find images -> load images -> apply mask/ change pixel value -> overwrite file. at its very simplest. i didnt know that was hard work.
 

Kaboose79

New Member
May 21, 2023
8
6
112
I had Galiene and Evie in a party. went to dark forest and encounted a mimic chest. Mimic jumped on me then Galiene went to attack it and this bug happened.


I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/renpy_battle.rpy", line 3088, in <module>
NameError: name 'grabber' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "D:\New folder\New folder\Town_of_Magic-pc-v0.73.001\Town_of_Magic-pc\renpy\bootstrap.py", line 359, in bootstrap
renpy.main.main()
File "D:\New folder\New folder\Town_of_Magic-pc-v0.73.001\Town_of_Magic-pc\renpy\main.py", line 652, in main
run(restart)
File "D:\New folder\New folder\Town_of_Magic-pc-v0.73.001\Town_of_Magic-pc\renpy\main.py", line 148, in run
renpy.execution.run_context(True)
File "D:\New folder\New folder\Town_of_Magic-pc-v0.73.001\Town_of_Magic-pc\renpy\execution.py", line 958, in run_context
context.run()
File "script.rpyc", line 644, in script call
File "renpy_events_sayer.rpyc", line 38, in script call
File "renpy_events_explore_find.rpyc", line 216, in script call
File "renpy_battle.rpyc", line 315, in script call
File "renpy_battle.rpyc", line 3088, in script
File "lib/python3.9/future/utils/__init__.py", line 444, in raise_
File "script.rpyc", line 644, in script call
File "renpy_events_sayer.rpyc", line 38, in script call
File "renpy_events_explore_find.rpyc", line 216, in script call
File "renpy_battle.rpyc", line 315, in script call
File "renpy_battle.rpyc", line 3088, in script
File "D:\New folder\New folder\Town_of_Magic-pc-v0.73.001\Town_of_Magic-pc\renpy\ast.py", line 834, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "D:\New folder\New folder\Town_of_Magic-pc-v0.73.001\Town_of_Magic-pc\renpy\python.py", line 1187, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/renpy_battle.rpy", line 3088, in <module>
NameError: name 'grabber' is not defined

Windows-10-10.0.19045 AMD64
Ren'Py 8.3.7.25031702
Town of Magic 0.73.001
Sat Jun 28 13:32:40 2025
 

Wertyus

New Member
Apr 7, 2025
6
2
13
Yeah, once you've advanced enough with her relationship you can "suggest" where to go, which companions to bring, etc.
The locations are limited depending on how long you've progressed in the story, and i think a few of them just won't be available but i'm not 100% sure
 
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