And for the car as well--those motors and electronics generate heat, which means they need cooling.Not for the car itself, but for the people inside.
And for the car as well--those motors and electronics generate heat, which means they need cooling.Not for the car itself, but for the people inside.
So if they're blocked off...Not for the car itself, but for the people inside.
It would limit how far you'd be able to go. If it's correct that escape is only a few miles away, this won't be a problem. If not, though...So if they're blocked off...
Probably not for the short distance they're looking to go, especially at slow speeds.And for the car as well--those motors and electronics generate heat, which means they need cooling.
"Looking to" is pretty important; all we have is an assumption on that question. But if it's correct, cooling isn't likely to be a problem. They'd still need to block those air inlets, though, or the fog will destroy whatever it destroys.looking to
Yeah! This is something I often wonder about when making choices. There has to be a sweet spot between trust and anxiety that fosters this growth. It's very difficult to describe this programmatically, but this game is doing it nicely. Though I think only in the negative (e.g., a panic attack) and in the moment, not as a kind of growth tracking that leads to better outcomes in the long term.Honestly I have really enjoyed how our MC has "manned up" and risen to the challenge here. It will be fun to see if the character can continue to grow and let others help him more though.
Exactly... "if".And for one simple reason. If it was just this one city, and it is relatively easy to protect yourself from the fog, there's absolutely zero reason why the National Guard, Police and rescue services aren't actively getting people out, cleaning the streets from the Burned Ones etc..
...except that they are, at least sometimes, and the snippets we see suggest they're transmitting quite a bit more than we're receiving. Why reception is so poor remains to be seen--we'd have to hand-wave quite a bit to say the fog is degrading cable TV, which I'd think the TV in the gym or in the dorm would have to be*--but that nonetheless seems to be the case. And the transmissions are from sources that know about the fog, and are outside of it. They speak of the affected area, indicating that it's a discrete, known area. That doesn't address the size of that area, but it's known, and they're outside it.Not to mention the whole no radio or TV stations transmitting, seemingly.
I don't know about "ghost town," but MC clearly remarks near the beginning that people and business have been leaving the town for some time. I agree, though, that the lack of people seems unnatural. We did have at least a couple of days' warning of the fog, though--MC noticed it, though it was obviously weaker, going home the first day. Is this a matter of, "if he'd just turned on the news, he would have known to leave"? Though if there were mass evacuation, you'd think he/Kallie/Laura would have noticed that too.But it feels as if the town was a ghost town long before the fog happened.
The only burned one we've seen "born" was made by another, not the fog. And we know nothing about creating witches.In terms of death, we don't see that the fog does that--what we see it do, as its terminal effect, is turn people into Burned Ones and Witches.
Fair. The one in the office is highly suggestive of having been turned by the fog (though leaves questions, like "why did he break out the window?" and "why did he take off his clothes?"), but we didn't see that happen. That's the operating belief of our cast at this point, though: exposure to the fog turns people (specifically, men) into BOs.The only burned one we've seen "born" was made by another, not the fog.
Valid. That seems like a pretty strong incentive to get out of it. Perhaps they couldn't? Got lost? Fog rolled in while they were away from shelter?I have a hard time buying that people would stay out in a painfully caustic fog long enough for it to burn off all their clothes and skin.
Yeah, the MC mentioned it several times, like as they were using the car, that they build new houses which stand empty, businesses leaving etc.Exactly... "if".
We don't really know what's up. For all we know, there's a supernatural force field around the city.
One thing I find suspicious is how few people are in town. There could be many people who are holed up in their homes or who managed to flee the city, and many likely died... But it feels as if the town was a ghost town long before the fog happened. The MC often remarks on this as well, and I think this is the dev using clever writing by pointing out the obvious.
Or, perhaps, they think nobody's left in the city? But not sure why they'd think that.Which likely means, it's as you said, some supernatural phenomena which blocks access, or the fog is far more widespread than just the city. Maybe the city has low priority, or is just deep in the affected area.
Yet we aren't seeing the typical poverty that usually happens when a (small) city faces economic hardship. With so many businesses closing, many people would be sleeping on the street or at least downgrading to a smaller home in the bad parts of town.Yeah, the MC mentioned it several times, like as they were using the car, that they build new houses which stand empty, businesses leaving etc.
I'm starting to come around to the idea of it being supernatural. There might still be a scientific explanation, but perhaps it doesn't even matter as long as the fog plays by internally consistent rules. It's even possible we'll never find out.Which likely means, it's as you said, some supernatural phenomena which blocks access, or the fog is far more widespread than just the city. Maybe the city has low priority, or is just deep in the affected area.
Steampunk: the AVN.where people are thrown back into the age of steam technology.