VN Ren'Py ToxiCity [v0.12.0] [ILSProductions]

4.60 star(s) 38 Votes

e6mill

Forum Fanatic
Aug 4, 2022
4,745
9,581
628
Of course, the biggest hole in my idea is the very first Burned One, which didn't ambush the MC outside. Maybe they attack anyone but only stalk girls to make Witches.
Almost every time we go outside there's one or more not far off. So IMO they either have dull senses (which makes sense in the caustic fog), or something wants them to remain in contact range of our heroes for some unknown, likely sinister, reason.
 
  • Like
Reactions: Siphon and rudy007

Audi4Rings

Member
Dec 8, 2023
332
241
129
last update loaded my save just fine, this update throws a gray screen error. I've downloaded it twice but I get the same, do I have any options?
 

-CookieMonster666-

Message Maven
Nov 20, 2018
13,942
21,020
1,031
I don't think that is necessarily right. The Burned One outside the office migrated to the path between the burger joint and the other office building because they were moving between them, so it would move closer when they were outside but stop and wander when they went inside and eventually reached the area.

The reason we haven't seen much of it is the fact that they don't go back and forth to places all that much. There's the college campus but there were also an unknown number of other survivors in the area, and there are quite a number of the ones that have gathered when Laura has her breakdown so they may in fact be drawn there.
That's an assumption right there, though. We have no idea if the one from the burger joint and the office building is the same one. Also, it didn't seem like very far between the places, so the wandering around there could also have been just randomly seeking out humans. I also didn't say what I described was fact. There's no way we can know anything definitively unless ILS tells us directly. I think the idea that it "feels something in the fog" is much less likely, but definitely possible.
Yeah, why not? I just think it to be less plausible for the fog creatures to "evolve". There could be some kind of hierarchy and the boss enemy with more capabilities is lurking in the background. So the daddy long legs creature could be just the next tier up.
I don't know why you'd think it's less likely that they might evolve. If we hold to the idea that exposure to the fog can change them in BOs over time, why couldn't continued exposure continue to change them? The BOs could all be just a step in a process that hasn't really completed.

The idea of a hierarchy could be true if we assume they are created on purpose, and that's definitely a possibility. But it's also possible that the fog itself is the creation and its effects on people to change them are an accident. If the fog itself was intentional but the consequences of it are not, the idea of further exposure having progressive mutations over time is very feasible.

But again, like I've said multiple times, these are all just theories. So anyone thinking I believe I know what's going on is mistaken. I'm just adding to the pool of ideas and discussing possible flaws in that same set of ideas.
 
Last edited:
  • Like
Reactions: Siphon

Sinisterpastry

New Member
Oct 22, 2017
11
20
168
My own theory at this point is that the fog itself is a sort of macro organism, operating as a hive mind and incorporating other living things into itself, mostly people but I suppose we might see some burned dogs or birds at some point. People in buildings are invisible, though the controlling entity may remember that people did go inside somewhere, and so can send witches to scratch at the doors and ask for help. The normal process is to leave people outside alone for the most part and let them expose themselves so it can work on them, maybe ambush them if an opportunity presents itself, but otherwise just be patient. Killing a witch changed this, and they got bumped up the threat ladder to being a Problem that needs to be addressed.

We also don't know what happened to the witch's body. I don't think Eve mentioned moving it. Maybe someone/something else picked it up, or maybe she got better. Heck, maybe burned ones that we've killed are not in the habit of staying dead in general.

Entirely possible that the process is ongoing, or that the regular rank and file burned ones are essentially the failures of the process. Is our large friend the result of a single person who got big, several regular sized people that fused together, or some other option?

I'm also assuming that the burned ones and other fog creatures basically need the fog to live much like we need air. Once you're part of the new ecosystem, the fog contains something vital for you. It's why the guy turning into a burned one in the office smashed the window, and it's why they don't come inside. Well, the big guy might smash some windows if they do know someone's in there to let the fog in.
 

kazeiheikaya

Member
Apr 1, 2024
364
815
147
1764744399615.png

Bruh ILS killing me with these random new appearances. That man is two stories tall.

MC aint axing no questions on this one.
 
  • Haha
Reactions: pitao

-CookieMonster666-

Message Maven
Nov 20, 2018
13,942
21,020
1,031
View attachment 5492759

Bruh ILS killing me with these random new appearances. That man is two stories tall.

MC aint axing no questions on this one.
It still has legs that can be chopped out from under it (assuming he can dodge attacks while chopping). Best to avoid it entirely, ofc, but it can always be killed... assuming fog-creatures actually permanently die.
 
  • Thinking Face
  • Haha
Reactions: pitao and rudy007

Walter Victor

Conversation Conqueror
Dec 27, 2017
6,666
22,207
904
View attachment 5492759

Bruh ILS killing me with these random new appearances. That man is two stories tall.

MC aint axing no questions on this one.
It's all a matter of perspective. That building is well behind it, and we're viewing from eye-level.
View attachment 1764764446076.webp

That street sign, even with perspective, can't be more than 7 or 8 feet tall. Which would make our big guy maybe 12-15 feet tall. Big, indeed, but not two stories.
 
  • Like
Reactions: pitao

♂Brout&Minou♀

Engaged Member
Jul 30, 2020
2,932
2,175
408
Since we liked the first game "Now and then" (the second weirded us out) we just started this one. The premise seems intersecting, as we like a lot survivalist stories, but here, a weird shit occurred. Not one that prevent us to play or anything, but are we the only ones experiencing this sound issue that bypasses the main settings? I just noticed that when I try to adjust the volume through the main audio system, even with the slider disabled, that doesn't change anything. The only way to adjust it is with the slider in the game's options menu.
 

-CookieMonster666-

Message Maven
Nov 20, 2018
13,942
21,020
1,031
Since we liked the first game "Now and then" (the second weirded us out) we just started this one. The premise seems intersecting, as we like a lot survivalist stories, but here, a weird shit occurred. Not one that prevent us to play or anything, but are we the only ones experiencing this sound issue that bypasses the main settings? I just noticed that when I try to adjust the volume through the main audio system, even with the slider disabled, that doesn't change anything. The only way to adjust it is with the slider in the game's options menu.
Ren'Py has the default sounds sliders, and those control default sound channels individually. However, it's easily possible for a developer to make their own additional sound channels. If the controls in Preferences aren't tied to any of the sound channels actually being used, the sliders will do nothing.

I don't remember trying to adjust levels of sounds myself at all, but my suspicion would be that any sounds that seem to ignore sliders are probably produced by a sound channel not associated with controls found in Preferences. I do remember using Mute, though, and it muted as expected. So if that's specifically to what you refer, then the issue would ofc be something else. I myself haven't had any problem with muting the game's sound.
 

♂Brout&Minou♀

Engaged Member
Jul 30, 2020
2,932
2,175
408
Ren'Py has the default sounds sliders, and those control default sound channels individually. However, it's easily possible for a developer to make their own additional sound channels. If the controls in Preferences aren't tied to any of the sound channels actually being used, the sliders will do nothing.

I don't remember trying to adjust levels of sounds myself at all, but my suspicion would be that any sounds that seem to ignore sliders are probably produced by a sound channel not associated with controls found in Preferences. I do remember using Mute, though, and it muted as expected. So if that's specifically to what you refer, then the issue would ofc be something else. I myself haven't had any problem with muting the game's sound.
What I mean is that I can't adjust or mute the sound of this game through the Windows audio system, nor through my sound card interface, even though both are linked. As you can see below, all the sliders are at zero, even Ren'Py's, while the game's sound keep to play. This is the first time this has happened to me with an application, either currently using or having used previously. For reference, my first Windows PC ran DOS, then I switched to the revolutionary 386 running Windows 3.1 and so on. Since then, I've used tons of applications and games of all kinds and engines. It's as if this game use his how drivers and Windows doesn't even see them.

image_4854.png
image_4856.png
 
  • Thinking Face
Reactions: -CookieMonster666-

-CookieMonster666-

Message Maven
Nov 20, 2018
13,942
21,020
1,031
What I mean is that I can't adjust or mute the sound of this game through the Windows audio system, nor through my sound card interface, even though both are linked. As you can see below, all the sliders are at zero, even Ren'Py's, while the game's sound keep to play. This is the first time this has happened to me with an application, either currently using or having used previously. For reference, my first Windows PC ran DOS, then I switched to the revolutionary 386 running Windows 3.1 and so on. Since then, I've used tons of applications and games of all kinds and engines. It's as if this game use his how drivers and Windows doesn't even see them.

View attachment 5495175
View attachment 5495177
And I'm guessing you've already tried to adjust Propriétés du périphérique as well, right? I see the leftmost item in the upper screenshot is for adjusting individual peripherals (only Haut-parleurs in your case), but do you get anything additional when you click that link specifically in the Sound (Son) window? I guess I'm just wondering if the Volume Mixer and the window that opens when clicking Propriétés du périphérique are the same thing. There presumably are no other peripherals to find, correct? Windows doesn't always organize things in a logical manner, so I'm not certain.
 

♂Brout&Minou♀

Engaged Member
Jul 30, 2020
2,932
2,175
408
And I'm guessing you've already tried to adjust Propriétés du périphérique as well, right? I see the leftmost item in the upper screenshot is for adjusting individual peripherals (only Haut-parleurs in your case), but do you get anything additional when you click that link specifically in the Sound (Son) window? I guess I'm just wondering if the Volume Mixer and the window that opens when clicking Propriétés du périphérique are the same thing. There presumably are no other peripherals to find, correct? Windows doesn't always organize things in a logical manner, so I'm not certain.
Yep, I've checked "Propriétés du périphérique", and all the sound settings without finding anything wrong. By clicking on "Propriétés du périphérique (Device properties)" I access the sound card properties which allow me to completely enable or disable the sound.
The Speakers slider on the left of the screenshot "Haut-parleurs" is the master volume. It's the one that raises, lowers, or mutes the volume when I use the keyboard's "sound" keys, and it normally mutes or unmutes all the other volume controls. I've unplugged all other external audio devices like cameras, headsets, and so on. I've also tried other games (Ren'Py, Unity, RPGM, and Unreal Engine so far) and applications that require sound, and everything works normally. This phenomenon, if I can call it that, only appears with this game. Oh well, it adds something creepy to the already gloomy atmosphere of the game, right?
 

kazeiheikaya

Member
Apr 1, 2024
364
815
147
It's all a matter of perspective. That building is well behind it, and we're viewing from eye-level.
View attachment 5493385

That street sign, even with perspective, can't be more than 7 or 8 feet tall. Which would make our big guy maybe 12-15 feet tall. Big, indeed, but not two stories.
I mean its NOT far off, he can probably reach in the second floor windows is mainly what I'm pointing at :KEK:

Also the street sign looks like its 4 feet tall cause of the weird perspective, but unless its just a mishap, he is about eye level with the 2nd floor windows shudders

Imagine blocking the doors only to be grabbed from the upstairs right out of the safe area.
 

wintershell

Newbie
Aug 1, 2019
33
75
70
My own theory at this point is that the fog itself is a sort of macro organism, operating as a hive mind and incorporating other living things into itself
We also don't know what happened to the witch's body. I don't think Eve mentioned moving it. Maybe someone/something else picked it up, or maybe she got better. Heck, maybe burned ones that we've killed are not in the habit of staying dead in general.
You don't have permission to view the spoiler content. Log in or register now.

All theory crafting aside, In my opinion this is shaping up to be ILSProductions' best work yet.
 

danb35

Active Member
Jul 12, 2023
762
1,212
253
Have we heard what Eve calls the monsters? She mocks "burned ones" and "witches" as sounding like they came out of a game, which is fair if a bit meta, but I don't recall hearing her name for them. Nor whether she's seen any other monsters (like the big guy we see at the end of 0.12, or others). The names aren't that important in the grand scheme of things, but it'd be good to know what she knows about the world around us.
 

Shadesishere

Well-Known Member
Modder
Dec 5, 2020
1,894
13,957
678
You don't have permission to view the spoiler content. Log in or register now.

All theory crafting aside, In my opinion this is shaping up to be ILSProductions' best work yet.
hrrm...
I'll reserve judgement until the game is complete first.
personally, as of right now :
1) Now & Then
2) Toxicity
6) Interim Domain

right now Toxicity has a tad too much... stupidity... by the main cast, and just feels so much shorter (not a surprise there, I didnt play N&T until it was almost finished, whereas I've been here for every update)

hmm, theorycrafting myself here, but I'm just wondering if the fog exposure is affecting the cast mentally, as those that have had greatest exposure seem to be... getting dumber/making some pretty bad calls, the least effected so far is Eve, and she has an actual gasmask. whereas Laura has had the most exposure, followed by MC (I'm overlooking the heavy dose Kallie got on purpose, and focusing on actual over time exposure), sadly the one outlier on this is Shelley, as she is off her meds, but even a small bit of fog seemed to worsen her mental state...

but that's just a theory... a gam *gets hit by anvil*
 
4.60 star(s) 38 Votes