Amnezziia
Member
- Feb 27, 2023
- 221
- 610
- 217
To be quite frank I went from 0.8 to 0.13, i didnt check for updates for many months and was happy to see it had 5 more versions, had hours of playtime, i js got busy with a lot and didnt even cross my mind to check this game even though its among the most antecipated games for me rn, what he said might sound harsh but it could actually be useful for you, im suprised this game updated so fast, in the span of time i didnt come here most games i follow didnt even get an update lmao, but this dev has a good history behind him anyway, hes consistentOh no, my bad if it wasn't clear.
I don't "wish for" more play time by update (bigger update), i "ask/wish" for an upgrade in quality.
(And i'm willing to "pay" with waiting time for it, which i guess i would also pay with money since i'm sub to them lol )
Specifically when it come to sexy times (but not limited to) and their writing. The amount of content by updates and visuals are completly fine and i don't remember ever saying anything about that?
Anyway more quality, not more content.
This game is amazing, even tho i have a bit more mixed feeling concerning last update and i just wish for it to get even better in the future. But i know quality and improvement require time and that they are doing the best possible and that they can with such small release windows.
If you're going to apply any sort of logic to what happens in this game you're going to have a bad time.im on ch 7 atm but dont this city have landline phones that they can use ?? i know they should work even if the cell towers are down and they even went into a building that was a call center if i rem correctly that most def use landline phones so they could of most def called to the outside world but none of that was anywhere to be seen and if they included that into the story then laura and kallie could of at least got some piece of mind calling there family just to see if they are okay while also letting the outside world know that there are still people alive inside the city which people outside dont seem to know much about from the little tidbits from the tv we have seen. also they are in a college and they also use them so what is going on here with the realism a lil bit. seeing as im on ch 7 and havent finished the entirety of the game yet i dont have future knowledge on if they have contacted the outside world yet but so far from what i already read some things needs to be worked on. you already allowed them to have electricity and running water which helps with them cleaning themselves and finding food in refrigeration but cutting all ways of communication was a bit of a stretch. i know most cities have multiple ways of communication when one doesnt work and vice versa.
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00action_file.rpy", line 452, in __call__
renpy.load(fn)
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
python hide:
File "renpy/ast.py", line 922, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2218, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
python hide:
File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
ui.interact()
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3213, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 4037, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "renpy/display/layout.py", line 1059, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/transition.py", line 48, in event
return self.new_widget.event(ev, x, y, st) # E1101
File "renpy/display/layout.py", line 1059, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1059, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/screen.py", line 720, in event
rv = self.child.event(ev, x, y, st)
File "renpy/display/layout.py", line 1059, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1249, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 245, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1059, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1249, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 245, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1059, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 245, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/behavior.py", line 979, in event
return handle_click(self.clicked)
File "renpy/display/behavior.py", line 914, in handle_click
rv = run(action)
File "renpy/display/behavior.py", line 329, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 452, in __call__
renpy.load(fn)
File "renpy/loadsave.py", line 769, in load
log.unfreeze(roots, label="_after_load")
File "renpy/python.py", line 2173, in unfreeze
self.rollback(0, force=True, label=label, greedy=greedy, on_load=True)
File "renpy/python.py", line 2005, in rollback
self.load_failed()
File "renpy/python.py", line 1923, in load_failed
raise Exception("Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?")
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?
Windows-10-10.0.19041
Ren'Py 7.4.5.1648
TOXICity 0.13.0
Wed Dec 24 08:52:14 2025
go to your auto saves and keep loading ea one until it works. that is how i got through this error and how i usually get through errors that come up when loading a save file when a new update drops and all i have to do is just skip to the point where i left off at.damn i'm unable to load my save game ...give me an error anyone have this too?? uff
tried with wt mod and without, same shit....any tip?
[/CODE]Code:[code] I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00action_file.rpy", line 452, in __call__ renpy.load(fn) Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way? -- Full Traceback ------------------------------------------------------------ Full traceback: File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script python hide: File "renpy/ast.py", line 922, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "renpy/python.py", line 2218, in py_exec_bytecode exec(bytecode, globals, locals) File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module> python hide: File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide ui.interact() File "renpy/ui.py", line 298, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "renpy/display/core.py", line 3213, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs) File "renpy/display/core.py", line 4037, in interact_core rv = root_widget.event(ev, x, y, 0) File "renpy/display/layout.py", line 1059, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/transition.py", line 48, in event return self.new_widget.event(ev, x, y, st) # E1101 File "renpy/display/layout.py", line 1059, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1059, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/screen.py", line 720, in event rv = self.child.event(ev, x, y, st) File "renpy/display/layout.py", line 1059, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1249, in event rv = super(Window, self).event(ev, x, y, st) File "renpy/display/layout.py", line 245, in event rv = d.event(ev, x - xo, y - yo, st) File "renpy/display/layout.py", line 1059, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1249, in event rv = super(Window, self).event(ev, x, y, st) File "renpy/display/layout.py", line 245, in event rv = d.event(ev, x - xo, y - yo, st) File "renpy/display/layout.py", line 1059, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 245, in event rv = d.event(ev, x - xo, y - yo, st) File "renpy/display/behavior.py", line 979, in event return handle_click(self.clicked) File "renpy/display/behavior.py", line 914, in handle_click rv = run(action) File "renpy/display/behavior.py", line 329, in run return action(*args, **kwargs) File "renpy/common/00action_file.rpy", line 452, in __call__ renpy.load(fn) File "renpy/loadsave.py", line 769, in load log.unfreeze(roots, label="_after_load") File "renpy/python.py", line 2173, in unfreeze self.rollback(0, force=True, label=label, greedy=greedy, on_load=True) File "renpy/python.py", line 2005, in rollback self.load_failed() File "renpy/python.py", line 1923, in load_failed raise Exception("Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?") Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way? Windows-10-10.0.19041 Ren'Py 7.4.5.1648 TOXICity 0.13.0 Wed Dec 24 08:52:14 2025
Just consider the fog supernatural, and one of its effects is to disrupt communications--any communications.landline phones
Pretty sure they tried it at the office and lines were all dead. One of the first things they tried, if memory serves.im on ch 7 atm but dont this city have landline phones that they can use ?? i know they should work even if the cell towers are down and they even went into a building that was a call center if i rem correctly that most def use landline phones so they could of most def called to the outside world but none of that was anywhere to be seen and if they included that into the story then laura and kallie could of at least got some piece of mind calling there family just to see if they are okay while also letting the outside world know that there are still people alive inside the city
No, it's in or near Georgia. Laura's son is at college in Atlanta, and there's constant tension between her thinking he's affected by the fog, and MC assuring her that Atlanta's far outside of the affected area.The game seems to indicate this is a New York suburb
Most urban centers are gonna be mixed,but abit limited. Cell svc is oft good enough that a lot of households simply don't bother paying for the extra landline. Urban businesses very often bundle communications over internet, which may or may not be via a landline. You usually don't see pay phones on the street.Wouldn't some houses, etc likely have landlines? Still do here.
We know it's strongly caustic.Either the mist somehow disrupts all communications
Yeah, but fiber is light flowing down glass, and often is buried, to boot. It has cladding, but I don't recall evidence of the mist eating through main power lines, so fiber cladding is likewise probably physically safe. Buried fiber is pretty much inviolate, fer sure.We know it's strongly caustic.
It can't be buried for its entire length - unless it's just connecting dirt to dirt.Buried fiber is pretty much inviolate, fer sure.
I live in Georgia, and haven't heard this particular usage.this may just be a regional difference
I'd agree here, and moreover the consistent setting in SE US suggests the dev lives here. OTOH, typos, spelling errors, forgetting MC's name, and other such issues in the dialogue are frequent enough that I'd be inclined to chalk it up to "brain fart on dev/proofreader's part."ILS games seem to be written by native English speakers