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4.60 star(s) 39 Votes

UnDeaD_CyBorG

Well-Known Member
Apr 6, 2018
1,332
793
222
The update speed here is notable.
I don't always find a game right when it updates, or play it immediately, but I have a feeling I just very recently binged through those first 12 chapters, and here I get another one to tuckme in before new years. (y)
 
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Seccac

Newbie
Nov 15, 2022
57
66
28
Oh no, my bad if it wasn't clear.
I don't "wish for" more play time by update (bigger update), i "ask/wish" for an upgrade in quality.
(And i'm willing to "pay" with waiting time for it, which i guess i would also pay with money since i'm sub to them lol )
Specifically when it come to sexy times (but not limited to) and their writing. The amount of content by updates and visuals are completly fine and i don't remember ever saying anything about that?

Anyway more quality, not more content.

This game is amazing, even tho i have a bit more mixed feeling concerning last update and i just wish for it to get even better in the future. But i know quality and improvement require time and that they are doing the best possible and that they can with such small release windows.
To be quite frank I went from 0.8 to 0.13, i didnt check for updates for many months and was happy to see it had 5 more versions, had hours of playtime, i js got busy with a lot and didnt even cross my mind to check this game even though its among the most antecipated games for me rn, what he said might sound harsh but it could actually be useful for you, im suprised this game updated so fast, in the span of time i didnt come here most games i follow didnt even get an update lmao, but this dev has a good history behind him anyway, hes consistent
 
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Siphon

Member
Aug 18, 2016
484
655
323
Oh, did anyone else notice the yellow gas around the dead dude near the Cybertruck? Wonder what the story is there, he doesn't seem to be a Burned One so he didn't die as one, and the other time we see it is when someone is being converted. Talk about terrible timing.
 

jamouyi

Member
Sep 30, 2023
172
134
176
im on ch 7 atm but dont this city have landline phones that they can use ?? i know they should work even if the cell towers are down and they even went into a building that was a call center if i rem correctly that most def use landline phones so they could of most def called to the outside world but none of that was anywhere to be seen and if they included that into the story then laura and kallie could of at least got some piece of mind calling there family just to see if they are okay while also letting the outside world know that there are still people alive inside the city which people outside dont seem to know much about from the little tidbits from the tv we have seen. also they are in a college and they also use them so what is going on here with the realism a lil bit. seeing as im on ch 7 and havent finished the entirety of the game yet i dont have future knowledge on if they have contacted the outside world yet but so far from what i already read some things needs to be worked on. you already allowed them to have electricity and running water which helps with them cleaning themselves and finding food in refrigeration but cutting all ways of communication was a bit of a stretch. i know most cities have multiple ways of communication when one doesnt work and vice versa.
 

jvbatman

Active Member
Feb 16, 2024
990
2,485
320
im on ch 7 atm but dont this city have landline phones that they can use ?? i know they should work even if the cell towers are down and they even went into a building that was a call center if i rem correctly that most def use landline phones so they could of most def called to the outside world but none of that was anywhere to be seen and if they included that into the story then laura and kallie could of at least got some piece of mind calling there family just to see if they are okay while also letting the outside world know that there are still people alive inside the city which people outside dont seem to know much about from the little tidbits from the tv we have seen. also they are in a college and they also use them so what is going on here with the realism a lil bit. seeing as im on ch 7 and havent finished the entirety of the game yet i dont have future knowledge on if they have contacted the outside world yet but so far from what i already read some things needs to be worked on. you already allowed them to have electricity and running water which helps with them cleaning themselves and finding food in refrigeration but cutting all ways of communication was a bit of a stretch. i know most cities have multiple ways of communication when one doesnt work and vice versa.
If you're going to apply any sort of logic to what happens in this game you're going to have a bad time.
 

indio68

Forum Fanatic
Sep 26, 2020
4,718
4,283
387
damn i'm unable to load my save game ...give me an error anyone have this too?? uff
tried with wt mod and without, same shit....any tip?
Code:
[code]
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00action_file.rpy", line 452, in __call__
    renpy.load(fn)
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
    python hide:
  File "renpy/ast.py", line 922, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2218, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
    python hide:
  File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
    ui.interact()
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3213, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 4037, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1059, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/transition.py", line 48, in event
    return self.new_widget.event(ev, x, y, st) # E1101
  File "renpy/display/layout.py", line 1059, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1059, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 720, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1059, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1249, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 245, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1059, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1249, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 245, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1059, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 245, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/behavior.py", line 979, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 914, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 329, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 452, in __call__
    renpy.load(fn)
  File "renpy/loadsave.py", line 769, in load
    log.unfreeze(roots, label="_after_load")
  File "renpy/python.py", line 2173, in unfreeze
    self.rollback(0, force=True, label=label, greedy=greedy, on_load=True)
  File "renpy/python.py", line 2005, in rollback
    self.load_failed()
  File "renpy/python.py", line 1923, in load_failed
    raise Exception("Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?")
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?

Windows-10-10.0.19041
Ren'Py 7.4.5.1648
TOXICity 0.13.0
Wed Dec 24 08:52:14 2025
[/CODE]
 

jamouyi

Member
Sep 30, 2023
172
134
176
damn i'm unable to load my save game ...give me an error anyone have this too?? uff
tried with wt mod and without, same shit....any tip?
Code:
[code]
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00action_file.rpy", line 452, in __call__
    renpy.load(fn)
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
    python hide:
  File "renpy/ast.py", line 922, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2218, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
    python hide:
  File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
    ui.interact()
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3213, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 4037, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1059, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/transition.py", line 48, in event
    return self.new_widget.event(ev, x, y, st) # E1101
  File "renpy/display/layout.py", line 1059, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1059, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 720, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1059, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1249, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 245, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1059, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1249, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 245, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1059, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 245, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/behavior.py", line 979, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 914, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 329, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 452, in __call__
    renpy.load(fn)
  File "renpy/loadsave.py", line 769, in load
    log.unfreeze(roots, label="_after_load")
  File "renpy/python.py", line 2173, in unfreeze
    self.rollback(0, force=True, label=label, greedy=greedy, on_load=True)
  File "renpy/python.py", line 2005, in rollback
    self.load_failed()
  File "renpy/python.py", line 1923, in load_failed
    raise Exception("Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?")
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?

Windows-10-10.0.19041
Ren'Py 7.4.5.1648
TOXICity 0.13.0
Wed Dec 24 08:52:14 2025
[/CODE]
go to your auto saves and keep loading ea one until it works. that is how i got through this error and how i usually get through errors that come up when loading a save file when a new update drops and all i have to do is just skip to the point where i left off at.

when this doesnt work i just start over sadly or wait for a fix.
 

Ummmh

Member
Apr 27, 2018
375
383
163
im on ch 7 atm but dont this city have landline phones that they can use ?? i know they should work even if the cell towers are down and they even went into a building that was a call center if i rem correctly that most def use landline phones so they could of most def called to the outside world but none of that was anywhere to be seen and if they included that into the story then laura and kallie could of at least got some piece of mind calling there family just to see if they are okay while also letting the outside world know that there are still people alive inside the city
Pretty sure they tried it at the office and lines were all dead. One of the first things they tried, if memory serves.

Consider too, that the mist very well might not be a natural occurrence. If it were part of an attack, disrupting communications would be a primary objective of an enemy, so you would expect all communications to be down or actively JAMMED.

Plus, companies are very frequently using VoIP phones, which may or may not be going out over a wireless dish, although it's much more likely to be brought in by fiber. Fiber can be cut, or even just pulled, if you can find the trunk.

Lastly, outside of buildings having voice landlines, which is increasingly rare, have you ever tried to get a landline phone on the street in an American city nowadays? Good luck. The game seems to indicate this is a New York suburb or New York borough, and I can assure you there aren't a hell of landlines on the streets here, and that those few there are, are frequently vandalized and possibly non-functional.
 

danb35

Active Member
Jul 12, 2023
816
1,277
253
The game seems to indicate this is a New York suburb
No, it's in or near Georgia. Laura's son is at college in Atlanta, and there's constant tension between her thinking he's affected by the fog, and MC assuring her that Atlanta's far outside of the affected area.

N&T was also set in the American south, ending in Georgia (and beginning, IIRC, in North Carolina).
 
Last edited:

Ummmh

Member
Apr 27, 2018
375
383
163
Wouldn't some houses, etc likely have landlines? Still do here.
Most urban centers are gonna be mixed,but abit limited. Cell svc is oft good enough that a lot of households simply don't bother paying for the extra landline. Urban businesses very often bundle communications over internet, which may or may not be via a landline. You usually don't see pay phones on the street.

Rural areas, tho, ARE likely to have land lines, especially if cell phone signal will often be terrible there... but the story happens in an urban center.

They still tried the landlines anyway, and they were no joy, so the point is really moot.

Either the mist somehow disrupts all communications, including fiber communications (which are light down glass lines, so really only could be obstructed at the repeaters, unless the mist has some ability to distupt photons flowing down a sealed path), or it's an actual attack with the mist just being a component, and someone just cut the (usually fiber) trunks at the head end.
 

Ummmh

Member
Apr 27, 2018
375
383
163
We know it's strongly caustic.
Yeah, but fiber is light flowing down glass, and often is buried, to boot. It has cladding, but I don't recall evidence of the mist eating through main power lines, so fiber cladding is likewise probably physically safe. Buried fiber is pretty much inviolate, fer sure.
 

sigvar

Active Member
Sep 5, 2021
635
1,084
266
Bit of a curiosity question here. Why is this written as on-hands in this scene? Usually the term is hands-on, and given how many of these AVNs are written by non-English speakers i would normally attribute this to a translation error. The thing is that ILS games seem to be written by native English speakers or are translated very well. This leads me to believe this may just be a regional difference or was written this uncommon way on purpose.
1766597836662.png
 

danb35

Active Member
Jul 12, 2023
816
1,277
253
this may just be a regional difference
I live in Georgia, and haven't heard this particular usage.
ILS games seem to be written by native English speakers
I'd agree here, and moreover the consistent setting in SE US suggests the dev lives here. OTOH, typos, spelling errors, forgetting MC's name, and other such issues in the dialogue are frequent enough that I'd be inclined to chalk it up to "brain fart on dev/proofreader's part."
 
4.60 star(s) 39 Votes