vilewe7570
Active Member
- Oct 5, 2021
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Should be by the Entrance. "Go to the Tamayo Office"Where is Tamayo? I cant find her
If that option isn't there try relaxing at the hot spring for a whole day.
Should be by the Entrance. "Go to the Tamayo Office"Where is Tamayo? I cant find her
Nope, no option there.Should be by the Entrance. "Go to the Tamayo Office"
If that option isn't there try relaxing at the hot spring for a whole day.
# game/patch.rpy
default nezuko_name = "Nezuko"
default kanao_name = "Kanao"
default mitsuri_name = "Mitsuri"
default shinobu_name = "Shinobu"
default kanzaki_name = "Kanzaki"
default daki_name = "Daki"
default suma_name = "Suma"
default makio_name = "Makio"
default hinatsuru_name = "Hinatsuru"
default spider_name = "Spider Mother"
default kanae_name = "Kanae"
default kie_name = "Kie"
default muzan_name = "Muzan"
default tamayo_name = "Tamayo"
Put the initialization priority to -999 and override after_load so the defaults get replaced with the real names.I tried to make a patch for the naming issues but it doesn't work on all. It doesn't seem work on Kanao, Kanzaki and Nezuko. I noticed in script.rpa that he has some coded encounters that doesn't pull from the default name list he created. The names still show in the encounter but when naming them they turn up blank. I have absolutely 0 experience in Ren'Py and this is literally the first attempt I've made in it. If anyone can use and/or fix/complete this. Feel free to use it. I placed it in patch.rpy in the games folder. The naming thing is quite frustrating because as you can see he damn well uses the correct names in the variables. Maybe it's for copyright avoidance issues, I don't know.
Code:# game/patch.rpy default nezuko_name = "Nezuko" default kanao_name = "Kanao" default mitsuri_name = "Mitsuri" default shinobu_name = "Shinobu" default kanzaki_name = "Kanzaki" default daki_name = "Daki" default suma_name = "Suma" default makio_name = "Makio" default hinatsuru_name = "Hinatsuru" default spider_name = "Spider Mother" default kanae_name = "Kanae" default kie_name = "Kie" default muzan_name = "Muzan" default tamayo_name = "Tamayo"
# game/x-patch.rpy
init -999:
default nezuko_name = "Nezuko"
default kanao_name = "Kanao"
default mitsuri_name = "Mitsuri"
default shinobu_name = "Shinobu"
default kanzaki_name = "Kanzaki"
default daki_name = "Daki"
default suma_name = "Suma"
default makio_name = "Makio"
default hinatsuru_name = "Hinatsuru"
default spider_name = "Spider Mother"
default kanae_name = "Kanae"
default kie_name = "Kie"
default muzan_name = "Muzan"
default tamayo_name = "Tamayo"
When I loaded up a new game with your files it still gave blanks on Nezuko, Kanao and Kanzaki when you first encounter them. I think he hardcoded those encounters. Of course it's still an improvement from the original build because at least you see the names in the talk options before the naming popup comes.Put the initialization priority to -999 and override after_load so the defaults get replaced with the real names.
Python:# game/x-patch.rpy init -999: default nezuko_name = "Nezuko" default kanao_name = "Kanao" default mitsuri_name = "Mitsuri" default shinobu_name = "Shinobu" default kanzaki_name = "Kanzaki" default daki_name = "Daki" default suma_name = "Suma" default makio_name = "Makio" default hinatsuru_name = "Hinatsuru" default spider_name = "Spider Mother" default kanae_name = "Kanae" default kie_name = "Kie" default muzan_name = "Muzan" default tamayo_name = "Tamayo"
Those get blanked out in labels "kitchen_day" and "training_day" if you haven't meet them yet. I added them to the override list in x-after_load.rpy, Thanks!When I loaded up a new game with your files it still gave blanks on Nezuko, Kanao and Kanzaki when you first encounter them. I think he hardcoded those encounters. Of course it's still an improvement from the original build because at least you see the names in the talk options before the naming popup comes.
Very nice! Everything works proper now. Now let's hope somebody puts it in the OP and that should take care of a lot of the complaints of this VNThose get blanked out in labels "kitchen_day" and "training_day" if you haven't meet them yet. I added them to the override list in x-after_load.rpy, Thanks!