That explains a lot, when I was manually translating it, I noticed that the English comas would be at the beginning and ending of each dialogue. I'm guessing that's the syntax.
Yeah, you have to figure out which characters are syntax and which aren't and then you have to construct the translated sentences not just for accuracy of intent, but also for avoiding the syntax characters. Its really annoying and why a lot of attempts to translate this game are eventually abandoned.
If you want something that's easier to code and translate for (I'll include an image of a Touhou Koishi event from eraTohoK, opened in Notepad++. So you can see what it looks like.) and is basically the merc gameplay of this as a stand-alone (but largely expanded over Raizin7's merc gameplay), you could check out
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.
When I say expanded, I mean additional features like more free movement around the galactic map, bigger crews, better ship customization, and
SIGNIFICANTLY easier custom character creation.
But the big one is that in era4X your ship has an actual map layout you can setup and build stuff in. Then your crewmates can walk around it, interacting with things, doing stuff with each other, and also interacting with you.
I've kinda moved from Raizin to era games because while they don't have some of Raizin's features, they're significantly less of a pain in the ass. (And honestly, if these Era games weren't so damn obscure, it'd probably be easier to port Raizin's features to Era than it would be to translate Raizin.)
IMPORTANT: Just remember, don't talk about F95 or NTR with the Era Discord. Its populated almost entirely by 4chan peeps and they'll ban you on site the moment you mention either of those things.
EDIT: Full day of thinking about it later and holy fuck, yeah.
Just using era4X as a base to simply recreate the entirety of Raizin7 in era would probably be easier than translating Raizin7 at this point. Era4X even has the additional features of the ship-layout-movement and the easy-to-use custom character creator. Still would be difficult to do, though.