Darksshades
Member
- Feb 7, 2020
- 135
- 491
Oh yeah, I was taking a look over the script today and found where all the rpg texts are. All the item names and descriptions.Thanks for that first of all
Unfortunately the script "only" makes a new DS_ADD.DAT
This means that someone could translate conversations, intro, etc. but not the UI and probably items aswell since they are in DS_BASE.DAT
If you choose to translate conversations make sure to use full width latin characters as stated in the other forum, I'll have a look at the games C,system engine and see if there's any way to repack
I was trying it out with Dragon Carnival but it should be very similar to all their other games.
The rpg texts are inside DS_ADD.DAT, more specifically inside the "DID_DN_PARA_DAT" extracted file.
(in the case the name is not the same it should be a really big file with the termination _DAT)
You can open this file as text and you'll see all of the items/skills/popups texts over there in plain text. The file is in SHIFT-JIS encoding.
So in theory you could manually hexEdit the file to change the text. But realistically its not going to happen. The file have thousands of strings and you need to make sure to keep the same number of bytes on the areas designated for the text.
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So what needs to be done is to figure out how this file header structure works and where does it point to the strings and extract the strings into a separated textfile to be reinserted later just like it was done for the dialogue text.
I've tried messing around with it but I really have not idea how this is done. If anyone can figure it out please let me know.