Interesting fact, the protagonist when sees Gri for the first time, says that she has "glossy brown skin". And from all other filters and adjustments I made, this one is the best, it makes her juicy as fuck.
About 2 versions of images, I could do that but the game would weight too much at that point, even with max compression without quality loss, all necessary images from the first swf file, weights 303MB and we have 27 more swf files (if every swf file at export will have 303Mb then the total size of the project will be around 8GB [16GB with 2 versions] without zipping it).
If only RenPy had a real-time filter function
, but that's asking too much
.
I'm only doing this because I wanted to test how hard it is to make a good-looking RenPy game, because most of them I played are kinda crappy.
Plus, the renders look hand drawn (retro) , the vanilla story without ugly bastards and NTR (I don't hate them, but there's lots of them), the crappy flash engine (nowadays) didn't do justice to this game, so porting and enhancing it is my way of paying respect to the artists.