It has bugs, dude. It crashes at certain points!Dropping an AI translation of the game. Just replace your script folder with this folder. Shouldn't have any bugs; everything outside of UI should be translated and speaking of UI, if any bored soul wants to do the UI editing, I'll also be posting all the UI text images
Also, if you do translate the UI, place the Image in your CG folder, which should override the default images and use your translated images instead. Don't change the .bmp extension for the images, the game will only read that
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Big love if you can translte this game too ?( Cha~nge! ~Ano Ko ni Natte Kunkun Peropero~ ) its same dev like this gameI've attached a quick (low-quality) machine translation I made today, by using the extractor/replacer tool from the first page with some of my own scripts and Google Translate. Some caveats:
If someone tries this out and finds a crash, then let me know what caused it (i.e. the exact line of dialogue it was at when it crashed).
- Only the contents of the dialogue box have been translated. Buttons aren't translated, NPCs' names aren't translated when they speak, etcetera.
- It seems like the game crashes when it sees an apostrophe in dialogue, so I replaced every ' in the translation with ` instead. I also avoided quotation marks, because it looks like the extractor/replacer tool uses them as delimiters.
- I removed all of the (Y=...) code from the translated text because I didn't want to spend time fixing it properly, and getting those wrong was making the game crash. I don't know what that stuff does, maybe some minor visual or sound effect, so hopefully it's not too important.
- If you use this, don't load old save files (from before this translation was applied). I think it jumps to the wrong part of the code or something (due to the translation changing the size of each string), making the game immediately crash.
Edit: I received a report about a crash which I think happened because of the machine translator changing non-standard parentheses () to regular parenthesis (), which I'm guessing the game engine sees as code. I've replaced pretty much all the parentheses, so hopefully that's fixed now.