- Apr 2, 2019
- 283
- 607
Trust me, I at least want to see a coherent version of this game's dialog.Not all heroes wear capes,just dont abandone the work without saying like some assholes do ok?
As for an update, plugging along with Translator++. It is slow going and not fully sure of the context with some lines based on how Translator++ pulls out the text (e.g. is text line 454 responding to text line 453 or a different scene all together, Translator++ pulls all events into one list so it is hard to tell). The refining phase is going to be key to ensure I capture the intent for each scene, this first part is grunt work getting the words to an 80% solution.
Also, confirmed that there are scripts that display text which are overlooked by Translator++. Going to do those as well but it will add time, improperly changing those will break the game (e.g. using an apostrophe for dialog tend to break rpg maker on these scripts).
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Content warning - While briefly skimming some text, I believe there reference of one enemy changing MtF off screen in this game (unable to confirm until I get to that part). If that is a deal breaker don't complain to me, the lowly translator. But when looking at the art assets it only has women and the MC so who knows...
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