- Apr 23, 2018
- 363
- 1,519
↑↑↑ This is a prime example why people shouldn't try to explain things they have not a single clue about.
Unreal uses "separation of concerns" type of design where localization is separated from the code unless the developer messed up somehow or specifically tried for it to be untranslatable, or just followed a bad programming practices. It's not like RPGM MV where you replace the entire code+data files and downgrade something. And I decided against modifying binary data which is a version-dependent modding. So using this system to localize games shouldn't cause any problems with updating. Maximally bad thing expected to happen is that the translation will not show up.
Unreal uses "separation of concerns" type of design where localization is separated from the code unless the developer messed up somehow or specifically tried for it to be untranslatable, or just followed a bad programming practices. It's not like RPGM MV where you replace the entire code+data files and downgrade something. And I decided against modifying binary data which is a version-dependent modding. So using this system to localize games shouldn't cause any problems with updating. Maximally bad thing expected to happen is that the translation will not show up.
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