Well it's been a while in writing !
I'd like to take the time to drop all of my votes for the Keriax version and
mourn its passing, if the 14th march blog post is to be believed (edit: nvm didn't read full blog post).
Goofy as it maybe be, it was always the version that made the character more alive for me.
The character is actually standing up (most of the time
) while I find the models are standing awkwardly in other versions.
And I did not start this comparison table for nothing, it was the version that had most integration with what was happening to you char in game.
I don't want to come up as gloomy or dismissive of the tremendous work that went on, but I am still not a clothing version fan, the model feels way to "staticky" and disconnected from the body changes, I'd still rather have the clothe stashed on the side and my brain can do the wearing projection well.
Now, the new GUI integration aims to bring the best of both worlds, I would have to run it a bit more, but on top of losing Keriax, I am quite sad that: the clothe your are wearing, your character body state and your inventory are split on 3 different menus that you have to click to see in the same menu space, so you can't have the 3 of them displayed at the same time anymore.
You also kinda have 2 different characters models even if one is just a clothe mannequin...
Again don't want to feel like a doomer, seems like those changes were made to have the game UI "less cluttered", more welcoming to new users while composing with the game engine performance and you have to move and break things to do that.