It's not that the pointers were hard to find, at least when standing on the shoulders of all the others who worked on it previously, I had gotten the table to where I just needed to update the "base" pointer and the whole table would work... And then LOTS of game changes happened.I wish the Cheat tables were still updated, they worked 100 times better than the debug commands, being able to lower all the stats whereas half the commands are only up, and the often worked for things the debug commands don't, like hair color and labia thickness. Unfortunately inform 7 is hell to make pointers for, I tried, but i don't have the thigh highs needed for that coding mess. Most I could do is somehow managed to get the pointers to work only after I found the address again.
The values got all messed up (Example: BaseOffset + 10BB use to point to "Strength", now pointed to something completely different like "# of eggs") and it wasn't even just "well 7 new stats were added, so just increase the value by (7x 4 =) 28 bytes (+1C) and it all works again", things ended up in different orders.
And add on top of that, each 'image' version was split into it's own file and *each one* will have a different base offset, which is not a HUGE deal but does make it more work. Especially since each interpreter also requires different base offsets which means 15 different base offsets total: A Git/WinGit/Glulxe version for Danaume, a Git/WinGit/Glulxe version for Keriax, etc. etc. Sadly it just got too unwieldy to maintain while in a state of constant flux.
It also didn't help that the CheatEngine forums "shadow banned" the thread while it was still active, so it wasn't visible which lead to a decline in people... but that is kind of moot, as the thread is deleted now and I'm left with 8 shown posts out of 70 total. Also, I kinda forget my password... whoops.