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ZonesIntruder

Member
Jun 23, 2022
269
150
95
I notice that the quest systems and sex minigames are similar in a few UE5 games, are there plugins that people are using for these? Does anyone know the names?
I'm a solo dev developing my own game in UE5 and I do use gameplay focused assets to focus more on story, quests and level design. I didn't recognize any asset in particular but I'm curious cos' you might be right, can you elaborate?
 

ZonesIntruder

Member
Jun 23, 2022
269
150
95
man... updating to unreal 5.6 but did they do anything ? perf is about same what i remembered and cutscenes at beginning still stutter like crazy.

idk anything about UE5 so im guessing they should at least add shader comp step at the very start like every other game these days. Use new far field proxies, enable that "60fps console budget" option for lumen, clean up rendering pipeline and try to get more async, give option for triple buffered vsync and disable VSM if its even used since aint no way this game uses nanite geometry for foliage.

or at least add DLSS 4, FSR 3.1, XeSS and some fake frames to smooth this out.

Low settings 55fps lighting looks broken
Medium 42fps shadows look broken
High 35fps looks ok but skin, hair etc shading look meh compared to
Epic 29fps
Just give'em time, I've just updated to UE5.6 for my game and i already noticed massive improvements. One further explanation here is necessary by the way. When updating the engine there are 2 major factors involved... editor's improvements, which mainly effect the developer's workflow, and final production improvements which effect the gameplay and the gamers' experience with the game.
Versions like 5.3 for example impacted the editor which was impossible for my laptop to handle cos' of sudden crashes when just opening a project in 5.2 which was a nightmare compared to 5.1 which was flawless to me, fast and smooth speially with shaders compiling.
Almost same result with the previous 2 releases, 5.4 and 5.5, which improved the editor and introduced features which were the base for the improvements made in 5.6 which seems to me the real game changer, with a further improvement in so many areas we only need to time to adjust our projects accordingly.

You must understand how much more impactful the UE is on a developer's computer and work compared to the impact the same upgrade has on the final gamer's computer and gameplay. Some versions made me struggle more than others, often driving me crazy, slowing me down or getting me stuck... I, we all, go through a lot, specially if we have no budget and our resources are limited compared to the ones we wished to have at our disposal. Not to mention the fact not every developer starts a Patreon to get funds, I personally spend my very own money when I do't struggle to even just pay my internet bill.

We do it driven by passion, most don't do it for greed, and our goal is to make gamers have the greatest gaming experience we manage to deliver. I'm a gamer myself, like I believe every developer out there, so I do understand the impatience and even critics {when they are constructive by the way, I always try to give constructive ones myself}, but we're all on the same ship.

I hope I gave you and also other people a clearer visual on what happens behind the scene and how we {at least the very majority of us all} always try to do our very best as game developers. Our only flaw {I won't call it "guilt" because I don't think it is} might be we end up being too much ambitious sometimes, I certainly was when I started 4 years ago, but Unreal Engine and this 5.6 release in particular has become such a powerful too even some ambition has more chances to turn into something good and worthy the dev's struggle and the gamer's patience.


Best wishes and luck {and respect and support fo my fellow "colleagues"} to all of us in this crazy world of ours!



Cheers...
 
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TreasureIsland-8.3.2
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Oct 28, 2021
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Just give'em time, I've just updated to UE5.6 for my game and i already noticed massive improvements. One further explanation here is necessary by the way. When updating the engine there are 2 major factors involved... editor's improvements, which mainly effect the developer's workflow, and final production improvements which effect the gameplay and the gamers' experience with the game.
Versions like 5.3 for example impacted the editor which was impossible for my laptop to handle cos' of sudden crashes when just opening a project in 5.2 which was a nightmare compared to 5.1 which was flawless to me, fast and smooth speially with shaders compiling.
Almost same result with the previous 2 releases, 5.4 and 5.5, which improved the editor and introduced features which were the base for the improvements made in 5.6 which seems to me the real game changer, with a further improvement in so many areas we only need to time to adjust our projects accordingly.

You must understand how much more impactful the UE is on a developer's computer and work compared to the impact the same upgrade has on the final gamer's computer and gameplay. Some versions made me struggle more than others, often driving me crazy, slowing me down or getting me stuck... I, we all, go through a lot, specially if we have no budget and our resources are limited compared to the ones we wished to have at our disposal. Not to mention the fact not every developer starts a Patreon to get funds, I personally spend my very own money when I do't struggle to even just pay my internet bill.

We do it driven by passion, most don't do it for greed, and our goal is to make gamers have the greatest gaming experience we manage to deliver. I'm a gamer myself, like I believe every developer out there, so I do understand the impatience and even critics {when they are constructive by the way, I always try to give constructive ones myself}, but we're all on the same ship.

I hope I gave you and also other people a clearer visual on what happens behind the scene and how we {at least the very majority of us all} always try to do our very best as game developers. Our only flaw {I won't call it "guilt" because I don't think it is} might be we end up being too much ambitious sometimes, I certainly was when I started 4 years ago, but Unreal Engine and this 5.6 release in particular has become such a powerful too even some ambition has more chances to turn into something good and worthy the dev's struggle and the gamer's patience.


Best wishes and luck {and respect and support fo my fellow "colleagues"} to all of us in this crazy world of ours!



Cheers...
i get it how time can be limited. Studying the documentation and development requires alot of effort and resources.
Atleast documentation is readily available and some of the changes are pretty convenient that should speed up or atleast ease burden of creating huge environments.


 

malcontex

New Member
May 28, 2021
1
0
11
cant shoot weapon lol wtf clicking on left mouse n nothin..?
In case anyone else got stuck on this, press "1" on the keyboard and that will select the gun, which is in slot #1, and then you just aim and left-click. Took me like 2 hours to figure it out. :(
 

PINKLOVE

Newbie
Jan 15, 2024
95
99
45
Customization idea is nice but waiting when it will work normally all-in-one place and create/generate character for story mode with body and genitals modifications.. in studio mode during the sex scenes easy to change size of tits, ass, dick/strap-on but for story mode no option.. only visual appearance like makeup , hair , nail colors etc.
 

Anonaball20

Newbie
Oct 26, 2021
39
12
99
Customization idea is nice but waiting when it will work normally all-in-one place and create/generate character for story mode with body and genitals modifications.. in studio mode during the sex scenes easy to change size of tits, ass, dick/strap-on but for story mode no option.. only visual appearance like makeup , hair , nail colors etc.
Can't seem to use customisation in Studio Mode. Is that normal?
 

helbyh

Member
Dec 28, 2018
134
25
67
can you update the game here with the improved Customization and Bugfixes update? awesome work by the way I can see it's genuinely hard
 
4.10 star(s) 8 Votes