While the cinematics are of pretty high quality and the overarching story is interesting, this chapter in the story falls flat in a few ways and still has some of the same annoyances of other RPGM games.
Overall the graphics are pretty great, though the girls all look a bit samey--slightly larger boobs here, slightly larger butt there, slightly different faces framed by different hair color/style--so much so that I often mixed up a few of them in the group scenes. I have no knowledge of the software used to create the models, but is there no way to make them seem less plastic and more distinguishable? A few moles? Freckles? Birthmarks? More difference in builds/complexions? If all of the girls were shaven bald you'd be hard-pressed to tell the difference.
That aside, the environments are decent, though at times you're hard-pressed to find what you're looking for amidst the backgrounds. Nothing too bad, but an occasional annoyance.
The story itself is good, though a few of the twists were telegraphed pretty glaringly long before they were revealed (I will not spoil them here). One huge pain for me, however, was entering a new area, seeing a lot of interesting things littered around but being swept away automatically by the story before being allowed to explore/examine anything and then having to spend a long time getting back to that place just to pick up a few mundane items that are nevertheless vital for progression. Again, I will not post spoilers, but this happened numerous times and I almost missed some of the story while my eyes rolled in exasperation.
The story is pretty linear with no real, meaningful choices to be made. You have to complete action A in order to get to action B. You have to complete B in order to progress to C, etc. etc.. Like many RPGM games it's not really about exploring and discovering so much as it is following a predetermined list of commands that you don't have access to (unless you obsessively check with Evie). It's not a bad thing, necessarily, but your freedom is 100% an illusion. If you want to progress, you must perform these actions in this order.
The dialogue I found hit and miss. Sometimes it was a good read, giving some exposition for the story as it progressed and a little insight to the nature of each character, though other times--ugh. To be fair, I guess there's only so many variations on "pound my pussy!" before you start repeating yourself, but I feel like another couple drafts could have improved things. There are also a few glaring grammatical errors that were a small letdown. I don't know if the developers speak English as a first language and if they don't then it's entirely excusable, but translators should know the difference between "your" and "you're", for example. We all make mistakes, but if you care about your work--which I 100% believe these developers do--you want that sort of thing polished up.
I've seen some complaints about having to dig for artifacts to gain money for necessary items, but honestly I found that just by following the story and picking up things along the way I was never very short on funds apart from the very beginning--or when buying absolutely everything from the store for my house at the end. Making sure to upgrade your shovel along the way helps take some of the tedium out of it. The fishing side quest was dull, repetitive and kind of pointless unless you are going for 100% completion but there is one source of continually building income that provided a good portion of what I needed without having to farm for talismans continuously (once again, no spoilers, but you pay into it with a few things you find along the way and it gives good returns over time).
The controls are about as bad as they are in every RPGM game regardless of whether you use the mouse to click your way through or the keyboard directional arrows, particularly for those Temple puzzles. I lost count of how often I had to reset a puzzle because I accidentally brushed against the side of a stone (or whatever those fan-like objects are) and sent it off into a direction I didn't want it to go. Oftentimes the pathing is off, so clicking a portion of the screen doesn't actually send your character there, but rather traps them attempting a straight line that is blocked by obstacles in the way instead of pathing around them. Again this frustration is highlighted in the puzzles--not so much the rest of the game itself. I'm not sure if this is a limitation of the engine, but maybe those puzzles could have been better suited with those wonky controls in mind, requiring another action to move the blocks apart from just bumping into them.
I have a few other little nitpicks that essentially boil down to personal choice/opinion so it wouldn't be fair for me to include them here, but all things considered I think this was an "okay" game. I liked a lot of the problem solving/crafting (though having to travel to that one place to craft was a real pain until I got the object that allowed me to do so from anywhere) and the sex scenes that were part of the story were at least interesting/entertaining. The story itself was good, though I have to say I didn't enjoy the very beginning with Alia. It felt like taking advantage of a mentally challenged person. That evened out over time, but she was absolutely my least favorite character. Okay, maybe second least favorite after Ash. He was obviously comic relief, but boy was he a nuisance.
I played the first game when that one was completed and enjoyed it and I think this one is pretty much on par with that one--perhaps with a few improvements. I tend to avoid most RPGM games for various reasons I've mentioned before, but at least some of those are addressed by the developers here (the graphics are a welcome change to the "sameness" of other RPGM games) and I can tell they put a lot of work into the game, so the least I can do is give it a try. I'll be playing the next game in the series when that comes out too.