- Aug 8, 2020
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- 7,714
VSCodedoes anyone know the tools I'll need and if they still exist?
and has any tips?
VSCodedoes anyone know the tools I'll need and if they still exist?
and has any tips?
get nodejs, and use `npm search` to look for something with either `deobfuscate`, `unminify`, or `beautify` in the name, to find utils that can make js files slightly more readable. then `npm install NAME`, then, depending on the package, either `npx NAME`, `npx NAME -h` or `npx NAME --help` to check it's usage. notice the difference between npm and npx: you manage packages with npm, you execute them with npx. and keep in mind that most of the unminifiers were not intended to work on scripts over 30mb in size, so you'll have to experiment.hi everyone, I decided to give Coc(more specifically they xianxia mod), CoC 2 and TiTs a chance again since they where my introduction to this type of games on the NSFW spheare, but I really like modding my games(that is why I love renpy so much), but I'm having a hard time making modifications to this one and the others, does anyone know the tools I'll need and if they still exist? and has any tips? or a thread on this forum? the things I want to modify are EXP gain, currency gain, attribute gain, points gain, perk points gain, and make enemies harder( although the xianxia mod already does that amazinly).
thanks this actually helped a lot, vscodium did the trick for what i wanted for now, the editor I was using was not up to the task.get nodejs, and use `npm search` to look for something with either `deobfuscate`, `unminify`, or `beautify` in the name, to find utils that can make js files slightly more readable. then `npm install NAME`, then, depending on the package, either `npx NAME`, `npx NAME -h` or `npx NAME --help` to check it's usage. notice the difference between npm and npx: you manage packages with npm, you execute them with npx. and keep in mind that most of the unminifiers were not intended to work on scripts over 30mb in size, so you'll have to experiment.
also, you might wanna use vscodium instead of vscode. less ringing to microsoft.You must be registered to see the links
You can just buy her again at, I wanna say, Uveto. Where ever she's sold, you can just replace her but your PC puts the old core in.so quick question, is there anyway to get Siegwulfe back if Valden merges with her?
A bit of content from one of the community writers and nothing from the main team and a whole ass item not good enough for you?I'm stopping my patreon pledge this month so it's the last month of me posting backer builds.
Yea that sounds about right. I lost interest again so I'm gonna wait for more content and come back when I feel like playing again.Don't enjoy getting to experience all those buggy builds first hand anymore? Even those with bugs and crashes so obvious that they happen on the advertised new core scenes in every new build but make it to the life version because the game lacks the most basic quality control since Gedan and Fenoxo are dogshit at their job?
how many dead npcs are there?It's been months that we have several busts in the game files, like Creed's, who are efficiently useless because their character aren't even in the game yet. Even worse, when those busts get added, the changelog directly refer to their name as if we'd have an idea as to who the fuck it represents.
I don't really look into the progress of the game other than the changelogs but that, along with having "dead" NPCs who most likely had planned content for years due to their unused nude busts, like Elyrrin, and things like Siobhan who had their bust introduced earlier this year while just not working for all this time, makes me ask wtf is going with the progress of the game. Before, the desync between the art produced and the game's content was actually reversed, given the artists couldn't keep up with the much faster development. Why does everything feel so slow to release now with a supposedly better "engine"?
the reason it slowed down i think is because the creators may have lost interest or such. before the creators may have enjoyed working on the game but post engine conversion they look at it like a job.It's been months that we have several busts in the game files, like Creed's, who are efficiently useless because their character aren't even in the game yet. Even worse, when those busts get added, the changelog directly refer to their name as if we'd have an idea as to who the fuck it represents.
I don't really look into the progress of the game other than the changelogs but that, along with having "dead" NPCs who most likely had planned content for years due to their unused nude busts, like Elyrrin, and things like Siobhan who had their bust introduced earlier this year while just not working for all this time, makes me ask wtf is going with the progress of the game. Before, the desync between the art produced and the game's content was actually reversed, given the artists couldn't keep up with the much faster development. Why does everything feel so slow to release now with a supposedly better "engine"?
As far I can tell, Fen is having burnout. Not sure abt the rest of the crew.the reason it slowed down i think is because the creators may have lost interest or such. before the creators may have enjoyed working on the game but post engine conversion they look at it like a job.
i doubt engine conversion is the reason. flash/air isn't a joy to work with, and pre-requisites for them are arguably higher than js/html5. but there was an open repo with game sources some time before the conversion, so joining the project was easier, i think. plus there's a novelty factor, and after a while - any hobby might come feeling like a job when you gain audience that suddenly starts to make demandsthe reason it slowed down i think is because the creators may have lost interest or such. before the creators may have enjoyed working on the game but post engine conversion they look at it like a job.