- Oct 16, 2017
- 761
- 783
No, flash is just awful and old. Javascript is way better optimized and it's easier to implement better visuals with it. Also $5 isn't a lot to ask for. It's a fully functioning game with days worth of gameplay that they provide for free after a couple weeks. I've probably passed the 100 hour mark of playtime which is significantly more than most $60 games provide nowadays. I think the game is worth at least $80, especially if you include how it's constantly getting new content.So they're only releasing a web version to make sharing it harder huh...
It's still possible to share but you have to know what you're doing. Wouldn't be surprised if this version is also "watermarked" in some way.
Personally I'm not going to give them $5 but if any backers want help with sharing, DM me.
i think you've great misunderstood what they were sayingNo, flash is just awful and old. Javascript is way better optimized and it's easier to implement better visuals with it. Also $5 isn't a lot to ask for. It's a fully functioning game with days worth of gameplay that they provide for free after a couple weeks. I've probably passed the 100 hour mark of playtime which is significantly more than most $60 games provide nowadays. I think the game is worth at least $80, especially if you include how it's constantly getting new content.
This looks neat.View attachment 1532123
While we wait for a hero, what do you think about the new theme?
Also, I hope they don't take forever catching back up to the current area, they already have all the info they just need to implement it, but at the same time they have been porting for so long I'm not sure how long it'll take
It's taking so long because they basically have to recode everything because it's a vastly different engine. Plus only one of the devs had used the engine before so the others are having to learn from scratch. Plus all the bugs from trying to port/recode.View attachment 1532123
While we wait for a hero, what do you think about the new theme?
Also, I hope they don't take forever catching back up to the current area, they already have all the info they just need to implement it, but at the same time they have been porting for so long I'm not sure how long it'll take
Yep, this build is from Nov 18th so it's not the backer one. Probably way more broken.turns out you don't need a backer account as they have posted a JS version here as wellYou must be registered to see the links, decided to try and use the same ending URL as CoC2. don't know if this is going to stay up Note: Seems to be a different build to the backers one (dev build?), going by the screenshots posted prior on here
yeah, seems to only contain the first starting area from what I can tell, oh well :/ saying that I was able to create a fully playable offline version using the save all resources browser plugin -images and fonts. so creating an offline version might be possible.Yep, this build is from Nov 18th so it's not the backer one. Probably way more broken.
I'd be interested in having that at some point just to compare it to CoC2's code.yeah, seems to only contain the first starting area from what I can tell, oh well :/ saying that I was able to create a fully playable offline version using the save all resources browser plugin -images and fonts. so creating an offline version might be possible.
I decompiled the latest release (0.8.159) usingI'd be interested in having that at some point just to compare it to CoC2's code.
I suspect they will eventually release a downloadable version either way. CoC2 used to be web browser only for a while after initial release.
I'm interested if they will updateYou must be registered to see the linksfor flash TiTs finally. Then again, the JS version is not 100% caught up to current, so they probably still don't have time to run two commands.
here ya go, don't think you will get much out of it tho as it seems pretty jumbled but is still somewhat readable (kinda along the lines of decompiled code I guess) funnily enough it also grabbed the node modules, it also seems that the engine was grabbed independently from everything else all of which is easily readable (dir: www.fenoxo.com\webpack---tits-html\src\engine)I'd be interested in having that at some point just to compare it to CoC2's code.
I suspect they will eventually release a downloadable version either way. CoC2 used to be web browser only for a while after initial release.
I'm interested if they will updateYou must be registered to see the linksfor flash TiTs finally. Then again, the JS version is not 100% caught up to current, so they probably still don't have time to run two commands.