- Aug 15, 2018
- 184
- 323
Most likely that.Fen's probably just a lazy ass manager...
Cheshire posted some art of her on FA a while back, I thought it was supposed to be included in the latest imagepack a week or three ago. Could be wrong, as I haven't played in a while though.Hey, just say when there's any promotional ("fan") art of Nastizia, would ya? I kinda stopped playing at her gate because I wanted to have some idea what she actually looks like.
Not in the game, but at least I know what she looks like drawn by 1 of the people doing art on it now. Cheshire would have made sense for why they're dragging their feet putting it in, but it was 1 of Adjatha's again.Cheshire posted some art of her on FA a while back, I thought it was supposed to be included in the latest imagepack a week or three ago. Could be wrong, as I haven't played in a while though.
Yup, you were right it was Adjatha, not Ches.Not in the game, but at least I know what she looks like drawn by 1 of the people doing art on it now. Cheshire would have made sense for why they're dragging their feet putting it in, but it was 1 of Adjatha's again.
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If the content doesn't include new mechanics then it will not need new javascript code. The core of the work to translate into javascript is to recreate the toolbox so to speak (scene parser, commons fights mechanics, special fight mechanics, items (wearable, consumable, etc) but new scene that just use what is already present won't increase the workload too much and deliver new content.Thank you for posting the changelog! But...
Wait...this isn't javascript? Did fen literally waste time coding this shit when he needs to translate that code anyways???![]()
Thanks for the clarification! I've never done programing in my life before (except for making a bad twine game on poetry), so I didn't know muchIf the content doesn't include new mechanics then it will not need new javascript code. The core of the work to translate into javascript is to recreate the toolbox so to speak (scene parser, commons fights mechanics, special fight mechanics, items (wearable, consumable, etc) but new scene that just use what is already present won't increase the workload too much and deliver new content.
My biggest concern is why javascript it doesn't have real class or interface implementation, object persistence is a hassle (compare to java, c++, c#).
It should be 0.7.231Clearing out some older versions, what was the last 1 with Frostwyrm incest? People seemed interested in those.
If you're running under Windows, then you could try the AIR version of the game. That's the version I'm using.I can't play this game. Some shitty flash player issues. Can someone tell me how to fix it?
So 229 with me. Didn't know it was that far forward.It should be 0.7.231
I can't play this game. Some shitty flash player issues. Can someone tell me how to fix it?
Just to check, you are using Stand Alone 32, right? Browser Flash is kill.adobe flash player 9 not working goes purple but nothing else