- Aug 8, 2020
- 2,718
- 7,815
JS version dont have log yet.So you didn't read the entire post then. The log option DOES NOT EXIST. *sighs* I go into codex and nothing in it says log, period.
JS version dont have log yet.So you didn't read the entire post then. The log option DOES NOT EXIST. *sighs* I go into codex and nothing in it says log, period.
Weird, I'll probably have to update mine since I don't have that.It has been added on the javascript live version (free): View attachment 1654952
ok makes sense thanks for lettin me know8.159 is a flash version of the game. 69.420 is one of the in-progress javascript port versions, and has significantly less content as they are in the process of rebuilding the game one planet at a time.
Pffffffff, who do you think I am to play in FREE version, huh???It has been added on the javascript live version (free): View attachment 1654952
Online version Game Version: 0.69.420 -PUBLIC#1338 , the download here is 0.69.420 -PUBLIC#1270.Weird, I'll probably have to update mine since I don't have that.
View attachment 1654954
Here everything is free even what is not, right?Pffffffff, who do you think I am to play in FREE version, huh???
Lucifer Candy Apple bought at Sera, need to consume on second dose or after chance to get demon leg with heels if feminine.is there a way to get your feet to become high heel like without doing it through Dr.Badger?
ok thank you.Lucifer Candy Apple bought at Sera, need to consume on second dose or after chance to get demon leg with heels if feminine.
Er... there isn't a log button on the HTML version. I took it that was the latest oneClick "codex" then "log"
By notepad/wordpad. Its save file (save to file option) in JSON file format which is completely human readable data file format.By the way anyone know how to edit saves on this version? Im pretty sure the old one doesn't work does it?
The material already exist and the system to support is more and more implemented, now it's adapting it and the framework for that as been done in great part, after months of slow progress (visible for the player) things speed up. It's still buggy though (had some problem with my tail cock for example).Question, I just saw they released Uveto for backers and Myrellion for the public, are they going that fast in putting the material in? Or are they skipping a bunch of stuff?
Well I'm pleasantly surprised, I thought they'd take forever to catch back up, considering other ports I've seenThe material already exist and the system to support is more and more implemented, now it's adapting it and the framework for that as been done in great part, after months of slow progress (visible for the player) things speed up. It's still buggy though (had some problem with my tail cock for example).
The trick here is that ActionScript (used for flash projects) and JavaScript are about as copypaste compatible as going from Java to C# - the code syntax is identical and mostly it just turns into a game of searching and replacing libraries and function names for their new equivalent. The thing that really threw them for a loop is ActionScript supports recursive dependencies (For example, character A uses code from character B, who uses code from character A), while Javascript does not. That on its own forced some major restructuring.Well I'm pleasantly surprised, I thought they'd take forever to catch back up, considering other ports I've seen
Thank you! Must have been added after I downloaded my version if the comments after this are any indication.JS version dont have log yet.
Off the top of my head: The only full-fledged planet left is Zheng Shi.What else is left then to be added for the Java version to be in line with the Flash one? Or rather about how much of the game has been ported over so far?