balitz Method

Active Member
Jan 30, 2018
914
1,485
Are sand worms one of those enemies where the strategy is 'be a smuggler; don't not be a smuggler'?

With any other class they stun lock me until I die.
 

Gagdy

Newbie
Dec 14, 2018
23
8
Are sand worms one of those enemies where the strategy is 'be a smuggler; don't not be a smuggler'?

With any other class they stun lock me until I die.
you need to wait until they open up for attack. I'm pretty sure there's highlighted text indicating that
 

cooldude5368

Member
Oct 28, 2018
170
357
Adjatha character that actually looks fuckable? View attachment 3802102

Outside of balls (granted, it's a Taur and iirc docs did say they were big), looks pretty good! Props to him.
upper half actually looks pretty good and seems well-proportioned. hopefully he keeps it up

edit: they don't actually have her bust in the game lmao
 
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balitz Method

Active Member
Jan 30, 2018
914
1,485
you need to wait until they open up for attack. I'm pretty sure there's highlighted text indicating that
I know, but in the meantime they catch me in a knock-me-off-my-feet loop and do a third of my heath in damage every turn. Smugglers have high enough evasion to possibly avoid the knockdown, but everyone else seems to be at their mercy. I'm guessing that's one of the reasons you can toggle them on/off.
 

GokutheG

Well-Known Member
Oct 20, 2022
1,010
1,813
Come to the Merc side! we have Rapid Fire spam for days to come.
View attachment 3802771
And if we do get nerfed, who cares? we still have the most bullshit abilities and melee is OP as well.
It's just really annoying because it seems that each class had their own niche that they covered. Mercenaries had melee/ranged focus, Scoundrel had evasion and statuses while techies could focus on personal survivability by picking shield focus or having an army of bots working for you. The funny thing is that the vast majority of people say that shielding is what you should focus for techs well this change just took a big aspect of the class's identity away which diminishes class flexibility in my opinion. I dont understand removing an ability to player without offering something else in return.

I just don't get why this needs to be removed after all these years but I have a guess who's responsible.
 
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4.10 star(s) 69 Votes