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Hargan2

Well-Known Member
Nov 27, 2017
1,197
1,392
Are you saying they intended to make this new version "online only" in the future? (I know it'll be better for them business-wise, but would suck even for "paid customers"), instead of as an "option"?
The javascript version isn't actually available for download on Fen's website, so it's already online only. I'm not sure how exactly the people who upload here get downloads of it, I'm assuming it's either a patreon thing or they're managing to rip it from his site somehow. I'm far from an expert on that stuff. I do know that patrons have to like log in or something to access the online version with their content, which is the same as what gets uploaded here.

With that in mind, whenever Fen or his team pushes a hotfix, since the game is online only everyone playing it from his site gets access to that hotfix instantly rather than having to download anything. The trade-off is that if you play online as a member of the public, you don't get free access to the patreon-only content that the versions here contain, which is why it has to be downloaded. Because there's no official support for an offline version afaik, that means no "patch-only" downloads, hence having to redownload the game every time.
 

Jon564

Newbie
Jul 20, 2017
77
177
You are missing the point, it's not about "Download a 600+mb game", it's "Downloading the same 600+mb file (with maybe only couple lines of codes differences) over and over again."
Image pack was only an "Option" on the "outdated" version that many of us doesn't even bother, for the same reason.
For any "advanced" game, you only need to download the assets "Once", the rest are just new patches. Only a new "full" build when there are a lot of changes.
You saying it like it a huge chore, It takes 2 minutes to download, 30 seconds to extract, and it takes up 0.3% of your storage
 

tehlemon

Well-Known Member
Jan 26, 2021
1,224
1,563
there are places in the world that still use dial-up.
And the rest of the world isn't going to cater to them. Do you really want the majority of the world to act like its still 1998 just because your internet sucks? Because you're going to be very, very disappointed when no one is willing to do that.
 
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ModraHD

Member
Mar 22, 2019
158
650
Internet speed is irrelevant when dealing with hosting sites. Most will be capped at 3g mobile network speeds. You think people bypassing paying for the actual product are going to buy into some filesharing site's premium membership? lol.
 

Naru100

Member
Jun 13, 2017
147
58
Internet speed is irrelevant when dealing with hosting sites. Most will be capped at 3g mobile network speeds. You think people bypassing paying for the actual product are going to buy into some filesharing site's premium membership? lol.
I just assume those are scams
 

Draco0

Member
Apr 20, 2020
240
108
Any android version for TiTS-0.9.001-BACKER#2029???

And where is the save located in the Java version??
 

Hargan2

Well-Known Member
Nov 27, 2017
1,197
1,392
Any android version for TiTS-0.9.001-BACKER#2029???

And where is the save located in the Java version??
There is no "Android version." The game is now made in javascript, which allows you to play it in practically any browser, including mobile browsers.

On a related note, could we get that information put in the OP somewhere so people stop asking for an Android version every other post?
 

Sorter

Well-Known Member
Aug 11, 2017
1,296
654
How do I save my game in a format usable by the save editor? SOL or tits format.
 

greeneyed

Member
Jul 30, 2017
253
293
Hate to ask but anyone know how to trigger Shizuya landing at a hangar?
I've tried looking at the code directly but it's a fucking mess and I've scratched my head for a hour looking at their javascript code trying to figure it out.
It's telling me it should be 40% chance to appearing at your location at any hangar, 40% random planet and 20% just in space.
But it sure ain't working.

Edit: changed the code so it should always spawn at your location, still doesn't work. just more broken code and bugs. carry on people with your day.
 
Last edited:

krogine

Member
Dec 3, 2018
165
217
man i just want the exe version because i dont want to use any of my browsers for it. i dont give a shit about how big the game is (unless it's going into big retail game size) because so long as i like it ill make space
 
Aug 18, 2017
15
3
man i just want the exe version because i dont want to use any of my browsers for it. i dont give a shit about how big the game is (unless it's going into big retail game size) because so long as i like it ill make space
Well I'm sorry to say I don't see any luck with getting your hands on an .exe build for a while, you could download one of the older .swf builds and run it in flash viewer if you dislike playing it in browser so much, but outside of that you're going to be stuck with the .html version for the forseeable future 'cause it doesn't seem Fenoxo'll be exporting it to an .exe build any time soon
 

RNPA1

Newbie
Dec 11, 2021
27
11
Are you saying they intended to make this new version "online only" in the future? (I know it'll be better for them business-wise, but would suck even for "paid customers"), instead of as an "option"?
They intend to release the desktop version after the game stabilizes more (probably, with the android version for those who are asking it a lot)
 

nackedsnake

Engaged Member
Jan 29, 2019
2,829
3,940
The javascript version isn't actually available for download on Fen's website, so it's already online only. I'm not sure how exactly the people who upload here get downloads of it, I'm assuming it's either a patreon thing or they're managing to rip it from his site somehow. I'm far from an expert on that stuff. I do know that patrons have to like log in or something to access the online version with their content, which is the same as what gets uploaded here.

With that in mind, whenever Fen or his team pushes a hotfix, since the game is online only everyone playing it from his site gets access to that hotfix instantly rather than having to download anything. The trade-off is that if you play online as a member of the public, you don't get free access to the patreon-only content that the versions here contain, which is why it has to be downloaded. Because there's no official support for an offline version afaik, that means no "patch-only" downloads, hence having to redownload the game every time.
They intend to release the desktop version after the game stabilizes more (probably, with the android version for those who are asking it a lot)
Now I'm confused again as there are 2 totally different answers. o_O
Hargan2 said TiTS will take the "HORNSTOWN" online approach - which really sucks as then they can do more, like inserting Ads everywhere, patreon exclusive contents, more risk your patreon account get data breach, etc. (But then it make sense you need to download the whole thing everytime)
RNPA1 says this is more of a "beta testing" thing, that TiTs will remain the same as before (flash) - free to public, Patreon only get privilege like early access?

Edit: But then again, I'm only here for the free ride. Either route the devs plan to take is totally understandable.
Just wanna know what to expect in the future: a real "free" game, or a so called "Free to play" but with tons of premium gimmick.
Personally, I've no problem to pay for a finished product, but not "Freemium" or financially backing development.
 
Last edited:

RNPA1

Newbie
Dec 11, 2021
27
11
Now I'm confused again as there are 2 totally different answers. o_O
Hargan2 said TiTS will take the "HORNSTOWN" online approach - which really sucks as then they can do more, like inserting Ads everywhere, patreon exclusive contents, etc. (But then it make sense you need to download the whole thing everytime)
RNPA1 says this is more of a "beta exclusive" thing, that TiTs will remain the same - free to public, Patreon only get privilege like early access?
The only answer to this is.....
One of us is a traitor! (or is just wrong, or lying)
 
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