Necrosian

Active Member
Jul 26, 2017
810
1,405
Sorry, 'cos " " it unzipped as "TiTS-backer-0.9.111-win", so shouldn't it have the Paulette stuff - or is that part of the 'hotfix'?
Hotfix was added later, after guy got the build. It has Paulette stuff, but Paulette "sleep with" option softlocks the games.
 
  • Like
Reactions: namelessone22

balitz Method

Active Member
Jan 30, 2018
939
1,517
Wow, they buff Kineticist and nerf the rats stuns. I just ranted about it last week. Good.
Allowing stunlocks has always been the most annoying thing about the combat. The one area where everyone can agree that CoC2 has the edge is how stuns are handled; putting a cooldown on them fixes the problem at the source.
 

balitz Method

Active Member
Jan 30, 2018
939
1,517
Its amazing how Paulette was added so recently but already has a crewmate option, yet William's mountain of Zhengshi content has been pushed back for so long now.
They bully poor William so much. I genuinely hope he gets away from the Fen/Savin crew one day and either gets his own game or works with people who appreciate all the effort he puts in.
 

Sparks127

Newbie
Aug 23, 2019
59
209
Allowing stunlocks has always been the most annoying thing about the combat. The one area where everyone can agree that CoC2 has the edge is how stuns are handled; putting a cooldown on them fixes the problem at the source.
Yeah...I definitely don't abuse the hell out of custom shock gear on my techie and saurmorian hammer on my merc to stun lock everything that can be stunned.
 
  • Like
Reactions: OwlBeer

Alterism

Member
Feb 17, 2019
445
2,592
I'm pretty sure deep impact broke. Or at the very least, it doesn't work with Force Darts anymore.
Also Entropic Leech's energy drain buff doesn't seem to be in the game


The one area where everyone can agree that CoC2 has the edge is how stuns are handled; putting a cooldown on them fixes the problem at the source.
In a vaccum the cap is great. Though thanks to the damage being so high in both directions your PC can be taken out of entire fights before they're over if you're stunned at the start of them. Multiple enemy groups can disarm chain you indefinitely, and two bosses have perma silence.

And it's way more prevalent given that nearly every single encounter has one or more enemies who stun as their first action.
 
  • Like
Reactions: OwlBeer
4.10 star(s) 69 Votes