nackedsnake

Engaged Member
Jan 29, 2019
3,364
4,947
How much pregnancy / breeding does this game have?
IIRC, there's a whole dedicated pregnancy / breeding system in this game (or any other Fenoxo game).
You basically can impregnate / be impregnated by any enemy / a lot of named NPCs if the tools are right, and there's a ward for your children
Tho can't remember what you can do with your children (probably not a lot to be memorable)
It doesn't have MPreg, but you can hv oviposition eggs.
 

ctenken

Newbie
Feb 14, 2018
41
72
What will happen to the flash version?
Haven't paid attn to this game in a while. Is the flash version totally abandoned and it's just java now, or is it being updated in parallel?
It is not going to be updated anymore. The flash version's final update was in November.
Eesh, this is buggy as a son of a gun. Had to restart twice now. Game just gets stuck :/
Report the bugs so they can get fixed. The game gets bug fixes every other day so it is becoming more and more bug free quite fast.
for the people who haven't realized, you obv can't set progress in an area that hasnt been released yet. so plan is to beat first-14 on flash and reach mhenga. then you can edit the save when you're in mhenga with titsed. do whatever you want when it comes to customization (amber is in the js port of the game, yet you can't use the cheats menu to grab the taur ship item to hold amber in, so if you want amber, make sure to cheat that in titsed). note that some items may not be coded into the game. once you're done editing your save, load it, save to file, and convert to json. you should be able to load the file on the js port (i was anyways)
I assume we're going to have to create new characters for the java? Flash saves exported seem to have broken navigation.
I wouldn't trust converting a save from the flash version. I recommend to just start a new game in JS and use the cheat menu and the console to get what you want.
 

alrius

Newbie
Aug 16, 2017
74
9
The cheat menu requires you to have a save game to access in the JS version after you load click on the dot of the i in TiTS several times until it says cheat menu unlocked, edit: the cheat menu is then located in the options menu
 
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Gojii

Well-Known Member
Oct 29, 2019
1,524
2,366
Shame the game isn't more easily moddable. Would be great to see if people went off and developed the flash version themselves as a community project. Have a branching off of two development tracks (kindof like how OSRS diverges from RS3 in the 2006 update).
 

Quintilus

Engaged Member
Aug 8, 2020
2,735
8,072
Finally tried JS port. Who thought that placing all important info to the ONE side of a screen is a good idea?
 

Quintilus

Engaged Member
Aug 8, 2020
2,735
8,072
Dafuck iz zis?
new.png
Why is every JS source file as a literal wall of text? Its deliberate choice to prevent modding/source checking/whatever?
Second of, Im not a JS expert, but why is there are sooooooo much nested functions that concatenate string to concatenated string from made from concatenated strings?
And third, they compile (copy to files rather) source code by some tool, right?! Right!? Say that Im right.
 

Gojii

Well-Known Member
Oct 29, 2019
1,524
2,366
Dafuck iz zis?
View attachment 1637939
Why is every JS source file as a literal wall of text? Its deliberate choice to prevent modding/source checking/whatever?
Second of, Im not a JS expert, but why is there are sooooooo much nested functions that concatenate string to concatenated string from made from concatenated strings?
And third, they compile (copy to files rather) source code by some tool, right?! Right!? Say that Im right.
tl;dr bigger file sizes by not splitting them up where able makes it sometimes a lot harder to figure out where the bugs are, lol. "I know its in this file somewhere!" *Finds unclosed bracket drowned in blob of text not tidied up with line breaks*

Looking at it it seems being obsessed with having it played via the net to combat the ease of it being shared/modded is indeed the main thing. Well over half of that text could have referred to a separate file stored in the game directory instead of this novel sized file to pull the dialogue if you want it to. Just assign a value to the dialogue you're referring to and then it can pull it from the appropriate file storing them all. But the less files that have to be intereacted with on browser based clients the better? Idk I've never fucked around with web based apps that I recall, always user stored ones so maybe it makes it easier on load times to be pulling code all from the same file, where on a persons personal drive its negligible (and easy to figure out where bugs/errors/CTD/etc are all originating from).

But it also could merely be a matter of not even formatting the coding to separate different calls/clauses in the code, making it look like a blob of a mess. Like push it into the next line dude...
 

Warphorror

Active Member
Jan 2, 2018
802
1,044
Dafuck iz zis?
View attachment 1637939
Why is every JS source file as a literal wall of text? Its deliberate choice to prevent modding/source checking/whatever?
Second of, Im not a JS expert, but why is there are sooooooo much nested functions that concatenate string to concatenated string from made from concatenated strings?
And third, they compile (copy to files rather) source code by some tool, right?! Right!? Say that Im right.
I suppose that's code extracted from the online version and not source code directly handed to you so the main explanation is that when you push code to be live before that you make it go through a process that remove any formating not necessary for it to function because a white space, tabulation, end of line are characters that take memory for nothing and need to be parsed and ignore when the code execute, basically waste of memory and process. You may think that's nothing but when you have a lot of them the size change and loading in memory + execution become noticeable. Also it's not because modern computer can ignore such problems that your code shouldn't be optimized when you go into production.
 
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