I've been playing some more and it really is one of the best real porn games I've tried even despite the flaws. I'm gonna give editing the souls a try just long enough to unlock invincible mode. The amount of variation in scenes is incredible really.
Thank you so much!
It's also really unusual to see a dev who is so active and helpful on here and I think that should be recognized a bit more.
Oh and as to being embarrassed by you're writing, you kinda know you made it in that line of work (or hobby) when people start effusively praising you for lines you wouldn't be caught dead reading aloud lmao.
It's so funny to me that so many talk about it being like a lookback at a bygone era considering I started work on it only about 3 years ago haha. My first did not have hardly any timers and was not very well received considering the astounding time I had put developing it so I tried to make it fit the Milovana "standard" somewhat and now I'm spending over 40 hours trying to backpedal haha. I hate timers too! I love that it hooked you so much because I definitely know it has that capability.
This is a really fun game. I feel like half of the issues it faces are just from UI design choices. For example, the use of colored buttons is poorly implemented and so much more information could be conveyed to users with careful color selections. Right now they're used to indicate Alpha/Beta actions and a few other trivialities, which play a relatively small role in the game. Realistically, a gradient scale of Blue to Red could be used to indicate actions that will result in Successful Escapes, Lust gains, and Soul Loss, with a Deep Red indicating an action will result in a guaranteed game over (Don't cum in succubi if you want to live). A color indicating that to leave will upset the succubi would also be good, as a lot of players are just trying to get through the day to see scenes that interest them, and hitting every trap along the way because they're unfamiliar with each branching path is frustrating.
While I on purpose didn't want to have perfect color coding to not make it too robotic/determanistic - one of the main problems was that my color "standard" changed about 4 times in development and I keep finding areas to this day of stuff that doesn't line up. I am adding in a (!) to choices that will cause affection loss early in the game as one small way to help when people are playing on normal mode. At this point the colors are hitting a point of diminishing returns for the amount of work I put looking for them and changing them.
I'm not familiar with this game engine, but is there no way to add a button that's just 'Escape to menu / wristwatch'? I understand that there are engine limitations, but it's a pretty critical flaw to have chunks of the game where the player is just looking for a way to quit and can't. Even just changing a lot of the forced image transitions to be click through would solve a lot of problems.
Finally, I hit an issue when looking through the ending hints. They don't have a way to return to the wristwatch or menu or anything else and you just have to close the game and reopen it and restart to get out of them.
Thanks!
Not really without creating a lot of other bugs unfortunately. The timer skips that are on the way should greatly help. The ending hints were on purpose to only look at one at a time because I didn't know how to code what I was really trying to do but also didn't want someone to just catalog every hint at once. I need to add a way to go back to wristwatch though. Glad you enjoyed it - You are very welcome!
The game isn't starting for me.
I can't play it.
I'm sorry. Would you be able to provide more information for which version you are trying to play and what steps you went through and what you are seeing? It might also be a good idea to wait a week or so for me to get my true timer skip version up and running.
I agree there are many exit points with the girls, the issue is sometime it seem really random. I had case where i was really nice and polite and lost affection while sometime really rough and all went well. There should be some consistency in colors for your choices. When they are a certain color that means you will have a certain outcome. I don't know if it's what was planned, i feel like it is, but it's not really working so far as i can't really know what will lead to what.
They are somewhat random as to not be too "samey" but I really tried making all the really rude ones affection losses. My plan should help this a little bit.
After doing a few cheats to increase the souls i found it great
Howver the small scenes and clicking constantly was and is a pain in tbe ass
Also anyone know the variables for stsrting fetishes would like to play with them in the - and see how it fairs out
The addiction variable names are:
breast, oral, foot, kiss, ass, pussy
So sorry about the timers but sadly with my skippable timer version they will also require clicks. The only alternative to clicks would be to have a fast autoplay.