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Richius

Newbie
Jun 15, 2021
47
12
98
Because of the recent discussion here, I thought some of you might like to know that I've created a few Gabbie corruption continuation scenes with more on the way! (and the reception has been pretty good :))
That IS great news!
I don't know if that is a question or a request haha. If it is a request it would be fairly possible to slot more in, especially at the end if you reject her protection.
I second that request :)
Thanks for the update and good luck.
 

Darkenedlight

Member
Apr 25, 2018
137
104
251
I hope there will eventually be more Alina content and endings, it's pretty sparse compared to others
A lot of the less frequently used characters will most likely end up with less, since the Core 4 are called that for a reason. That said, I'm sure she's popular enough to get some more content along the way. She fills in a few niche paths, so tossing an ending or two towards those using her would be pretty practical if the interest was there. I haven't looked at the Patreon in a while since until we can add some of the existing content into the game proper, I'd rather not spoil myself on what's coming... but I feel like I remember her name popping up in it as future content.
 

Nukemouse

Newbie
Apr 5, 2023
35
21
108
I really wish I could turn the tables on more gals. There's sort of an ending like that for Anissa but it's not very detailed, Lana and the blonde evil succubus (christy? can't recall, the one near the final bit with anissa) would be great if you could figure out what's going on and turn the tables on them.
 

Lamayo

Member
Nov 30, 2019
287
191
189
I wish there was a gallery or walkthrough for NTR scenes, sometimes I just keep getting the same Gabbie ending and I want to see how many there are without scouring the game files
 

Darkenedlight

Member
Apr 25, 2018
137
104
251
I wish there was a gallery or walkthrough for NTR scenes, sometimes I just keep getting the same Gabbie ending and I want to see how many there are without scouring the game files
Definitely won't be a gallery with how this game is programmed... but a limited walkthrough could probably be done for certain specific content. Just couldn't do it for the game overall, as there's just way too many permutations to go through to cover everything as is. The other content off-hand that I recall for NTR is with Caprice, and requires doing certain scenes with Anissa.
 
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Lamayo

Member
Nov 30, 2019
287
191
189
Definitely won't be a gallery with how this game is programmed... but a limited walkthrough could probably be done for certain specific content. Just couldn't do it for the game overall, as there's just way too many permutations to go through to cover everything as is. The other content off-hand that I recall for NTR is with Caprice, and requires doing certain scenes with Anissa.
Yeah and there's more for Megan, Lana, and Autumn from what I've found.
 

truyanoob

New Member
Sep 4, 2017
12
21
134
indyc As of right now, does the early access build on patreon include all the new scenes? Or are the new and currently being developed scenes still in a separate link where they aren't included in the game, but rather in a scene viewer?
 

indyc

Member
Game Developer
Jun 15, 2017
392
800
247
Well first off thanks for the ping! I log into F95zone fairly often but had no idea people were still discussing. I'm pretty sure I didn't miss a notification or anything which is why I didn't bother to check here.

I hope there will eventually be more Alina content and endings, it's pretty sparse compared to others
Existing galleries of her that fit the house are a bit sparse compared to many of the others which makes it a bit difficult. There was one sneaker commission I did of her that I was pretty proud of that will be added to the base game if Milovana ever stops acting up.
I really wish I could turn the tables on more gals. There's sort of an ending like that for Anissa but it's not very detailed, Lana and the blonde evil succubus (christy? can't recall, the one near the final bit with anissa) would be great if you could figure out what's going on and turn the tables on them.
This is another gallery dependent request unfortunately. Nikki and Nicole don't have many scenes of interacting with another male. There was one Christie scene I wanted to use but it was in a doctors office and I had no idea how to fit that in. There also haven't been any Christie requests since I made her so I backed off of that direction.

Turning the tables is a good bit of ending variety so I'm definitely open to it if the opportunity arises. There was a pretty turn table-ey alpha Nikki ending that I doubt is part of 4.02 but can't remember.

I wish there was a gallery or walkthrough for NTR scenes, sometimes I just keep getting the same Gabbie ending and I want to see how many there are without scouring the game files
Yeah, both gallery and walkthroughs have often been requested. A gallery is pretty much an impossibility because I wouldn't even know how to organize it and Milovana definitely doesn't have the coding space for such a thing. Plus the time it would take would definitely stop me from making new content which I would rather focus on. (If Milovana let me that is...)

A sort of walkthrough would be possible but it would be a monumental undertaking. For a while I was telling people just let me know what you want to see and I can generally tell you how to get it. However, one of my core goals in making TOTS was to give so much variety that even I forget a good third of it so it is a fresh experience and highly replayable. The downside of that is even I forget how to access much of it... :rolleyes:

Often the fans end up retaining more of that than I do but there is currently NTR content for Caprice, Anissa (sort of), Lana, Kylie with one ending, Gabbie, Megan, Quinton, A really short Alina ending could be along that theme, aaaand chances are I forgot someone else haha.

I know you were wanting to know how to access so if you have specific questions I can look at the code and hopefully help.

any way to cheat souls with console ? thanks
The only cheat I ever use is for RPGMaker so I don't understand how to use them. You can get a Milovana account, open up the EOS editor, take my json and upload it there(I can tell you how to get it or give it to you), and then change soul or whatever variable to whatever you want. (Or preview specific scenes though my naming convention is pretty random - I'm not a coder)

indyc As of right now, does the early access build on patreon include all the new scenes? Or are the new and currently being developed scenes still in a separate link where they aren't included in the game, but rather in a scene viewer?
No, early access has more scenes than 4.02 but not as many scenes as the Gold chapters or as many scenes as the Gold Previewer which has all of them.

Sadly I have been forced to stop developing new scenes to make the 4 Chapters because of space limitations. As soon as I finished the chapters, Milovana servers don't allow any new photos to be uploaded and the admin hasn't fixed it yet. Therefore I cannot currently work on any new scenes until something changes.

I am hitting my head against the wall trying to figure out how to port it to RenPy because looking at the code makes my eyes glaze over and I've been trying to get help. Few understand how little I understand about anything in the coding world - even simple tutorials are difficult for me until I get started.
 
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indyc

Member
Game Developer
Jun 15, 2017
392
800
247
why its stuck on loading script ?
Are you using offline or online version? If you are using the offline one, make sure you are clicking the " START Trials of the Succubi.bat". If you click another option sometimes it just has a you watching a loading gif instead.

If you are using an online version, let me know the link so I can check it out. There are a lot of them out there and some will do what you describe. I suggest
 

moblob1235

New Member
Apr 8, 2022
9
1
37
Are you using offline or online version? If you are using the offline one, make sure you are clicking the " START Trials of the Succubi.bat". If you click another option sometimes it just has a you watching a loading gif instead.

If you are using an online version, let me know the link so I can check it out. There are a lot of them out there and some will do what you describe. I suggest
thank you its fixed now
 

truyanoob

New Member
Sep 4, 2017
12
21
134
No, early access has more scenes than 4.02 but not as many scenes as the Gold chapters or as many scenes as the Gold Previewer which has all of them.

Sadly I have been forced to stop developing new scenes to make the 4 Chapters because of space limitations. As soon as I finished the chapters, Milovana servers don't allow any new photos to be uploaded and the admin hasn't fixed it yet. Therefore I cannot currently work on any new scenes until something changes.

I am hitting my head against the wall trying to figure out how to port it to RenPy because looking at the code makes my eyes glaze over and I've been trying to get help. Few understand how little I understand about anything in the coding world - even simple tutorials are difficult for me until I get started.
In your opinion, what's the timeframe looking like until the 4 chapters will be released to the public?
 

lnppo

Active Member
Jun 23, 2018
983
2,568
447
I am hitting my head against the wall trying to figure out how to port it to RenPy because looking at the code makes my eyes glaze over and I've been trying to get help. Few understand how little I understand about anything in the coding world - even simple tutorials are difficult for me until I get started.
Probably easier and simpler to port/remake it using .
 

indyc

Member
Game Developer
Jun 15, 2017
392
800
247
In your opinion, what's the timeframe looking like until the 4 chapters will be released to the public?
I would have had a better idea once I was able to get them further along but that stopped with Milovana issues. Honestly I don't think the F95zone or Milovana crowds would react to well to the Chapter system because you have to carry over a save code to the next one to continue playing. (On top of an already well insulted engine) They were made as a way to squeeze just a bit more juice out of the fruit, not to be my most visible version out there.

In other words - they weren't exactly meant to replace the main tease, they were meat to replace my previewers (that hold my latest content without them being fully playable). However, if this F95zone crowd is still really interested to get these chapters eventually, I'll think about it.

Probably easier and simpler to port/remake it using .
Possibly, but I have a lot of issues with Twine. First - I just really don't like the presentation. I don't have any nostalgia for it and parts of it would feel like a bit if a step down from the EOS system. Another thing would be that RenPy would allow it to have more of a 1:1 port. The functionality it has to skip text and right click to immediately click a save slot would be huge for me and the F95zone crowd seems to be bigger for RenPy.

That being said - I'm MORE than open to any discussions on this. I've already changed my mind several times and could use more convincing one way or another.
 

shundi82

Member
Sep 7, 2022
239
360
187
I would have had a better idea once I was able to get them further along but that stopped with Milovana issues. Honestly I don't think the F95zone or Milovana crowds would react to well to the Chapter system because you have to carry over a save code to the next one to continue playing. (On top of an already well insulted engine) They were made as a way to squeeze just a bit more juice out of the fruit, not to be my most visible version out there.

In other words - they weren't exactly meant to replace the main tease, they were meat to replace my previewers (that hold my latest content without them being fully playable). However, if this F95zone crowd is still really interested to get these chapters eventually, I'll think about it.


Possibly, but I have a lot of issues with Twine. First - I just really don't like the presentation. I don't have any nostalgia for it and parts of it would feel like a bit if a step down from the EOS system. Another thing would be that RenPy would allow it to have more of a 1:1 port. The functionality it has to skip text and right click to immediately click a save slot would be huge for me and the F95zone crowd seems to be bigger for RenPy.

That being said - I'm MORE than open to any discussions on this. I've already changed my mind several times and could use more convincing one way or another.
You're right, that RenPy would be closer to Milovana/EOS (server backend + browser frontend).
RenPy provides its own browser and everything in it can be accessed, manipulated and stored via Python (no need for cookies to store save states for example).
So it would definitely have an advantage over engines like Twine (that one has also been updated/ported to to implement an electron browser - though just for exporting the HTML games as an app, if I understand correctly).

I've actually written a pretty barebones custom "engine" just to tinker with your game using + and some standard libs ( , , base64 etc). It's not a rebuild of your game, though, just a means to intercept the calls (listening to DOM events etc) of the running game and store/load/manipulate them at any point (to easily save/load states and insert/add images, animations and sound).

So I'd be willing to lend a helping hand when it comes to smaller/reasonable things, if I can find the time (sometimes that's a big IF).

But you don't even need to rely on any of us f95 folk, because the RenPy community is pretty big and helpful:


 
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repesorsa

Newbie
Sep 14, 2021
92
197
149
I generally like Twine for being the most lightweight to launch, and being much better for reading longer passages than RenPy and RPGM with their tiny and wide boxes at the bottom. But then TotS is very image heavy and generally has very little text for each, and I do have trouble imagining how I'd handle a straight port. I've only toyed with hello world level stuff and most existing games use the default sugarcube layout with scrolling main content area so I don't actually know what it can do, but I would be surprised if you couldn't match EOS considering CSS is a thing.

Saving and loading isn't really any harder in sugarcube than it is in RenPy and I don't think the skipping makes any real difference, but also I don't think RenPy's usual downsides matter for this specific game so eh. Basically without being able to test anything in practice I'd take Twine with a hypothetical good page layout > RenPy >>>>> Twine with no customisation and content spilling out of the viewport.
 

Richius

Newbie
Jun 15, 2021
47
12
98
I generally like Twine for being the most lightweight to launch, and being much better for reading longer passages than RenPy and RPGM with their tiny and wide boxes at the bottom. But then TotS is very image heavy and generally has very little text for each, and I do have trouble imagining how I'd handle a straight port. I've only toyed with hello world level stuff and most existing games use the default sugarcube layout with scrolling main content area so I don't actually know what it can do, but I would be surprised if you couldn't match EOS considering CSS is a thing.

Saving and loading isn't really any harder in sugarcube than it is in RenPy and I don't think the skipping makes any real difference, but also I don't think RenPy's usual downsides matter for this specific game so eh. Basically without being able to test anything in practice I'd take Twine with a hypothetical good page layout > RenPy >>>>> Twine with no customisation and content spilling out of the viewport.
As a player I more or less agree with this.

Personally, I experimented a little with RenPy, but didn't like it. I have some experience with Twine Sugarcube, and I do like that. I wouldn't mind helping out a little if you pick Twine; but I'm not very good with the CSS stuff, which will be the most important I guess.
 

shundi82

Member
Sep 7, 2022
239
360
187
I generally like Twine for being the most lightweight to launch, and being much better for reading longer passages than RenPy and RPGM with their tiny and wide boxes at the bottom. But then TotS is very image heavy and generally has very little text for each, and I do have trouble imagining how I'd handle a straight port. I've only toyed with hello world level stuff and most existing games use the default sugarcube layout with scrolling main content area so I don't actually know what it can do, but I would be surprised if you couldn't match EOS considering CSS is a thing.

Saving and loading isn't really any harder in sugarcube than it is in RenPy and I don't think the skipping makes any real difference, but also I don't think RenPy's usual downsides matter for this specific game so eh. Basically without being able to test anything in practice I'd take Twine with a hypothetical good page layout > RenPy >>>>> Twine with no customisation and content spilling out of the viewport.
You can easily customize any and all UI elements in RenPy:


So according to the doc, you can limit the dialogue width via:
define gui.dialogue_width =

And change the dialogue font size via:
define gui.dialogue_text_size =

From a quick glance you could also hijack the NVL mode as a shortcut to achieve a more "traditional" HTML feel (multi-line, infinite scrolling, ...):
define e = Character("Eileen", kind=nvl)
define narrator = nvl_narrator
define menu = nvl_menu

nvl.jpg


It's just that RenPy is used by many non devs (or beginner devs), so they're just running with the default UI elements for their first projects. Which in turn might make it seem like it's a universal restriction.

Also, Twine isn't much more lightweight once you build it via twinejs, because then it needs to include and lauch the electron browser.
And once it comes to more heavy routines, I can't see how JS logic will beat Python logic, because the latter can use C libs (wrapped in python).
And don't get me started on all the weird JS quirks like 0 == "0" being true while Boolean(0) being false & Boolean("0") being true.

And there's no real DB support via HTML - while you can easily add that to RenPy.
Sure, you don't NEED to use a DB, but it's really great once your data gets more complex.

Also also: Don't dismiss my remark regarding saving data / cookies.
Those things were never meant to hold large amounts of data (usually they're capped at 4 kB per domain).
That's why HTML games can become pretty wonky/slow when using a large autosave history.
Yes, you can work around that to a degree (Web Storage allows up to 5 MB) - but it might be a trap for newbie devs.
 
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