- Jan 27, 2019
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Cannibal halflings are actually one of the things people fear in Dark Sun setting of D&D. They dominate the very rare jungles of Athas.
Not precisely halflings, but in Elder Scrolls lore the little manlet Bosmer wood elves are (mostly) cannibals - back in their home province anyway.Cannibal halflings are actually one of the things people fear in Dark Sun setting of D&D. They dominate the very rare jungles of Athas.
Well if you are not a halfling you don't have to worry then!Cannibal halflings are actually one of the things people fear in Dark Sun setting of D&D. They dominate the very rare jungles of Athas.
In this case cannibal is referring to them eating any sentient humanoid that isn't part of their tribes/clans. It's quite common use in fantasy. And technically most races in D&D can produce offsprings with humans, especially if magic is involved.Well if you are not a halfling you don't have to worry then!
Unless you can breed with them producing sexually viable offspring in which case they will be a sub species and cannibalism is back on the table.
Well, they weren't exactly picky about the definition of cannibalism...Well if you are not a halfling you don't have to worry then!
Unless you can breed with them producing sexually viable offspring in which case they will be a sub species and cannibalism is back on the table.
Only human and another race offsprings in D&D, that i can remember that can't reproduce, are Muls in Dark Sun. Who are made with help of magic by having dwarven male slave breed human female slave.Well, they weren't exactly picky about the definition of cannibalism...
But in DnD (and in the world of ToaM) they are able to produce offspring that are fertile and being able to reproduce.
Aye. But DnD has been pushing humans to be superior to the other races (racial level cap and class restrictions ahoy!). But, it also had more "practical" reasons than favouritism. DnD had minis (figures), and back in the day it was expensive to make them. So limiting what they had to make, they restricted the combinations (Human, elf, halfing, dwarf, gnome etc) and any half-breed with humans could easily just be one of the base races just painted slightly differently and that's it. Now half-elf-halfling? Yeah... or Half-Dwarf-Orc? It just would have been too expensive for them to make all the combinations with potentially minimal gains. Nowadays with 3d printers? The cost would be negligible but it has stayed mostly for traditions sake.Only human and another race offsprings in D&D, that i can remember that can't reproduce, are Muls in Dark Sun. Who are made with help of magic by having dwarven male slave breed human female slave.
In latest editions they actually got rid off half- prefix and instead made it so that you choose if your character has parentage of different species. Also humans weren't really superior in many senses, with other races getting innate bonuses and more stats, unless you got into really high level campaigns about fate of the world. Since the level caps were quite high for most humanoid races. In 2e AD&D other races could go above the level cap, but it was some what more expensive after the cap than it would be for human. Also other races got multi-classing and humans were stuck with dual-classing, in 2e it was that multi-class characters would choose their classes from the start, for example cleric-mage. As for dual-classing, humans could change their class when they decided to do so, keeping the levels and skills etc... from the first class, but would lose experience from the session if they used any of the old classes benefits, until they leveled the new class to at least same level as the old class was. Theoretically human could have all 5 archetype classes as dual-classed character, warrior, thief, mage, cleric and psionic, but they would need to have extremely high stats, since to dual class all of the primary stats for the second class would have to be over 16 and in 2e rising your stats is extremely hard.Aye. But DnD has been pushing humans to be superior to the other races (racial level cap and class restrictions ahoy!). But, it also had more "practical" reasons than favouritism. DnD had minis (figures), and back in the day it was expensive to make them. So limiting what they had to make, they restricted the combinations (Human, elf, halfing, dwarf, gnome etc) and any half-breed with humans could easily just be one of the base races just painted slightly differently and that's it. Now half-elf-halfling? Yeah... or Half-Dwarf-Orc? It just would have been too expensive for them to make all the combinations with potentially minimal gains. Nowadays with 3d printers? The cost would be negligible but it has stayed mostly for traditions sake.
But wasn't the slower and extra advancement for non-humans an optional rule? I fairly well recall that Elven mage couldn't go past level 15 with the basic rules to "balance" things? It was partially made so people would have a reason to play humans instead of demi-humans. But then again, that would have been an issue with unflexible GM only, and you kind of wanted to avoid them. And frankly, from my experience, if someone wanted to play as human they would regardless of what benefits or hinderances you would pile on them. And same went with demi-humans. So personally the "restrictions never made" sense.In latest editions they actually got rid off half- prefix and instead made it so that you choose if your character has parentage of different species. Also humans weren't really superior in many senses, with other races getting innate bonuses and more stats, unless you got into really high level campaigns about fate of the world. Since the level caps were quite high for most humanoid races. In 2e AD&D other races could go above the level cap, but it was some what more expensive after the cap than it would be for human. Also other races got multi-classing and humans were stuck with dual-classing, in 2e it was that multi-class characters would choose their classes from the start, for example cleric-mage. As for dual-classing, humans could change their class when they decided to do so, keeping the levels and skills etc... from the first class, but would lose experience from the session if they used any of the old classes benefits, until they leveled the new class to at least same level as the old class was. Theoretically human could have all 5 archetype classes as dual-classed character, warrior, thief, mage, cleric and psionic, but they would need to have extremely high stats, since to dual class all of the primary stats for the second class would have to be over 16 and in 2e rising your stats is extremely hard.
But wasn't the slower and extra advancement for non-humans an optional rule? I fairly well recall that Elven mage couldn't go past level 15 with the basic rules to "balance" things? It was partially made so people would have a reason to play humans instead of demi-humans. But then again, that would have been an issue with unflexible GM only, and you kind of wanted to avoid them. And frankly, from my experience, if someone wanted to play as human they would regardless of what benefits or hinderances you would pile on them. And same went with demi-humans. So personally the "restrictions never made" sense.
But yeah haven't really kept up to date with it in... decades as is. I know what the current edition is and I know somewhat what is happening with the worlds but beyond that I rather make my own stuff >.> Anyway going bit too much off-topic as is =P And thus to stay on topic:
The halfling cannibals in ToaM are more desert folk than jungle. Simply because in a jungle there is plenty game so outside of cultural reasons there wouldn't be any need for it. In desert environment where sources are scarce cannibalism makes more sense. Meat is meat when you need it... that was bit grim but point.
Why should I bother with some work around that should be addressed by the dev?Or... search the thread and find out how to fix it...cause it's been repeatedly addressed.
Good point. Welcome to my list.Maybe you can accept incompetence, but I will not.
Yeah they made that easy.Good point. Welcome to my list.
that's Talothral 's end error since he is blind as bat.Update 13 had a lot of spelling errors,was it at your end or was it cuz of shaddys mod?
Don't get me wrong,i don't care about the errors ,just wanted to let you know
Update 13 had a lot of spelling errors,was it at your end or was it cuz of shaddys mod?
Don't get me wrong,i don't care about the errors ,just wanted to let you know
Most of glaring ones are already fixed in 0.14.0... assuming back ups havent' been restored.that's Talothral 's end error since he is blind as bat.
anyways his games tend to have lots of typos and spelling errors, i report those occasionally but now since i'm 2 versions behind maybe i stop that.
His English spelling is hella better than my Finnish.anyways his games tend to have lots of typos and spelling errors, i report those occasionally but now since i'm 2 versions behind maybe i stop that.
And my ancient Sumerian.........His English spelling is hella better than my Finnish.
So, it is a classicAnd Ayakas issues, it's bit both. It's part of the "game of nobility" trying to get the favour of the Emperor to get status so she can do what she wants, to a point. And to get away from her family (mostly father) so she doesn't need to be subservient to him. Being a mage cut that tie, but in her foolishness of wanting a title she made herself subservient to him again while she is on his land (rank thing). And because of the family tie and the rank, she can't ignore his summons or it would look bad on her. It is a glorious cluster fuck that she created because she had ambitions to rise above her original status.