- Oct 29, 2021
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Hello all!
Bleh, set building... ah well. At times I wish there would be easier way to make interiors but alas... no such thing. Anyway. Rendering, is in a good spot overall. I'm not happy with couple of the image sequences since I couldn't get them to work like I wanted. But they still work, could be better... but they could be also so much worse, so, I'll take win when I get one. Once I get the update to testing and proofreading I might take a look at them again. But have to see it then.
Writing is in okay spot as well. Couple of plans changed from the original, but I think that is for the best overall. The original option was just a small scene, but with the change it can have larger impact on the story. Not enough to doom things permanently, but more in making things just that much harder.
So a couple of previews this time, just for the fun of it. Breakfast time. Just a handful of people in this, the others already ate or are still sleeping after rough travel. A lot of time in the tower, and now in the camp when needed, is with smaller groups. More manageable overall, there will be a few larger gatherings but easier to focus this way. And less strain on the hardware. Mostly. Gweyr got annoyingly clipped but there as a slight issue with camera angles, but noticed it too late and the other camera angles I tried I wasn't happy with at all, always something was covered. But luckily it isn't that long scene if I get annoyed enough and rerender it, but need to finish the update first.
Then exploring the tower a bit, a reliquary of sorts. The crystal that Tomas is walking towards to isn't the item that is going to be there. Spoilers and all that, but not too hard to guess what is on the pedestal. Although, that particular object isn't the primary reason to come here, had to actually edit the text to make it fit since I found something more useable than the original plan.
And that was it for today. You all have a great weekend!