- Oct 29, 2021
- 2,590
- 20,075
So we're going to see slime girl then
Anybody remember "Jelly Tots"? Like "Gummi Bears" but better, or maybe those Creme de Menthe winegums (the ones with real alcohol in them).
will be hard to hold or stay in.So we're going to see slime girl then
If you like this one, you should try his others. All of them are good.Just started the game today with no high hopes at all. just thought, another boring fantasy game with a dull story and bad
h-scenes. boy was i wrong. im not at the end of the current version but so far, i like it. the most devs dont waste time to tell a good story, instead we get a something of a story to explain why we accidentally fall into our "landladys" or "roommates".
TR:S 1&2 are still in my top 5 for their story and characters.....If you like this one, you should try his others. All of them are good.
well this's movement grants animations tag unlike fellow dev's fantasy game..This dev is not known for the H Scenes. The H Scenes is bad but the story are usually good. People are here for the story
Oh gods please no, so don't need that extra noise. Now Sorcerer 2 might warrant that but not this one. Still can't promise that they are any good though.well this's movement grants animations tag unlike fellow dev's fantasy game..
i have been waiting for this game to get a few hours of content how much would you say is the current game and how often are the updates ?Oh gods please no, so don't need that extra noise. Now Sorcerer 2 might warrant that but not this one. Still can't promise that they are any good though.
Ehhhh... pace is same as Terminus, fourteen to sixteen days, give or take depending how much renders I need. As for the length? Someone else is better than me to estimate it since it depends on the reading speed since I remember pretty much everything I've written so it messes up my reading time. Updates are similar in length as they were with TRS2 (and Sorcerer for that matter)i have been waiting for this game to get a few hours of content how much would you say is the current game and how often are the updates ?
show us a snip(demo) of the "animation" if its frame by frame then naw its no needed but if its motion then yea lolOh gods please no, so don't need that extra noise. Now Sorcerer 2 might warrant that but not this one. Still can't promise that they are any good though.
It is a significant increase in time, which is partially why I haven't done them because I suck at animating things and it would have been just a waste of time. We are talking about 4+ hours for 30 frames. And that's not counting the posing and other setup for the scene in question. And that's not even that long animation overall.While animations can be nice, i personally prefer to be without them, since they do add quite a lot of dev time to update. Moonbox made spin off game to test it out and they said that the animations tripled the dev time for same amount of content.
2 moving pics is animation. just fyi.Oh gods please no, so don't need that extra noise. Now Sorcerer 2 might warrant that but not this one. Still can't promise that they are any good though.
Sure, still don't want the extra noise the tag would bring2 moving pics is animation. just fyi.
while your fellow dev kthulian doesn't have even that.
In my humble (well, you know.....) opinion, just keep doing what you've done for 4 amazing VN's thus far for as many as you muster before you had enoughSure, still don't want the extra noise the tag would bring
Although it is actually more than two, but it only works better on the loop side than the "traditional" side because of the potential dialogue. Meh... details.
Maybe alter the animation speed control to be finer-grained? Being able to reduce the time gap to half-second or quarter-second might well be a small change that ameliorates the current "clunkiness".But that being said, there are tools that help with things which I've been testing for a while now. And since I need to make the renders regardless, it doesn't take much to compile the frames into smoother "animation" for the loops in DaVinci. Does it mean they are better? Compared to the current loops? Absolutely. Does it increase the development time? Not significantly. Not at least that most people would notice. It's just needs more testing with various things to get it right.
its 0.25 to 0.20 seconds at the moment, depending on what is happening... for the sex scenes, that is. Quicker than 0.15, things tend to get messy.Maybe alter the animation speed control to be finer-grained? Being able to reduce the time gap to half-second or quarter-second might well be a small change that ameliorates the current "clunkiness".
It's also partially because I want to improve certain aspects that I know I'm not good at. You can see in the supporters chat one of the attempts, it isn't perfect by any means (forgot the partners movement) but it is better than the loops currently as it has more natural movement. And again, it doesn't increase the development time as is. I still need to make the renders anywayIn my humble (well, you know.....) opinion, just keep doing what you've done for 4 amazing VN's thus far for as many as you muster before you had enough