I would personally prefer if he doesn't get any. The way it is, where the world itself basically bends over backwards for the mc, materializing any tools he wishes for out of the fucking aether and he still manages to screw it up and not get where he wants to go is a lot funnier imo.
But could just always make it optional scenes.
I think the MC getting laid is pretty much always going to be optional. At least that's my current thoughts on it.
Will there be a good ending where mc dominates Ruru and live happily live together? Or better where mc takes his harem back and add Ruru in it as well?
I don't want to spoil too much, but a dominant MC should have some options available for him. As for happiness... We'll see, won't we?
The problem is the bait and switch, initially it starts off with a complicit relationship between the mc and ruru but it quickly shifts to become only about the NTR. Given that ruru is submissive to the MC i expected it to grow in a different direction with the MC becoming more predominant as the story goes on.
NTR just doesn't interest me. You want to make a NTR game, go right ahead and make the MC the usual pathetic cuck that can't get laid, but as is, the game is trying to play to two very different audiences and can't balance the books.
I mean, the game was only ever intended to please one person, and that is me. Of course, one hopes that there will be others with similar tastes that do enjoy the game.
If my main intention with the game was to cater to the largest possible audience, this would be a vanilla harem game. Instead, the main genre of the game is Futa NTR, which is... niche at best. Half the reason I even made the game in the first place was because I had played just about every Futa NTR game on the site and wanted more.
Glad Sir Gary is sticking to their plan and not letting a few comments force a change seen way too many devs of late try to keep people here or on other sites happy only to end up hating their project and calling it quits or redoing the whole thing.
Cheers! Yeah, I've certainly seen devs that try to do too much with a first game. It's a lot of work and a lot to learn, so making it harder for yourself than it needs be is a sure-fire way to burn out. At the same time I can empathize, not everyone gets as friendly of a reception as I have gotten. It's a lot easier to feel that you're doing the correct thing when the vast majority of the feedback is positive.