Cause I like Unity. ^^
Not abandoned, on hold. One game, my first one, where I made tons of mistakes and I learned 3D doing it. It needs rethinking gameplay-wise and redoing 3DCG-wise.
I just realized on my first game that I bit more than I could chew. I recognized 2 main things: storytelling and gameplay. So now I'm kinda testing my limits. This one is pure story, then Chapter 2 will be story with logic.
I'm not milking with slow burn, I just want a more adequate progression of events. And I will do it as fast as I can(well, as my pc allows me to really), because I have at least 1 other game planned after this one. It will be gameplay-driven, cartoonish with next to no story. And then I want to redo the first one with more experience. I don't have time to milk and I don't need to milk.