Bobkilian you're moron and you obviously have no idea what you're talking about.
You made a completely unfounded claim that it was my PC lacking enough power to computer the physics correctly which was just absurd.
Oh, so its my fault your communication skills are lacking?
Did you already forget what you initially stated? Your initial post had nothing at all to do with posing and inferred that
I wish but doubt it. The game physics already bug out with just 2 models, and the game really needs to add in the option to lock certain bones in place in order for that to work. For instance if you are facefucking one the girls and you increase thrust or depth too much they just start bending / ragdolling backwards. Another example is when the girl is giving you head for instance sometimes you just want her upper body to move back and forth but for some reason her legs are flapping like butterfly wings.
Adding group sex would probably make the models spasm and ragdoll horribly with how the current physics are.
As you can see, what you described did not make any indicated mention of posing, in any way, that was the issue. Further, considering posing is a user error when you do something physically fucking impossible how the fuck is anyone else who doesn't do dumb shit like you were supposed to know based on this that something they never see, because they again don't do dumb shit, is the problem
that explanation is referring to?
If we aren't experiencing the issue,
ever, that only you are experiencing per your description then this leads us to suspect it could be an issue on your end and if your system is lagging that can cause physics issues and glitches to occur depending on how it is coded. This is a normal expectation. No, but you had to be a fucking ass about it when this was brought up instead of communicating like a normal intelligent primate.
You then claim its user error, which again is moronic because of how janky the physic's engine is. Have you ever heard the concept of polish? It is like a blacksmith giving a person an unwieldy sword with no handguard and a slippery grip that is impossible to hold onto and then blaming the user for incorrectly using the sword when they inevitably slice off their fingers in normal use of a sword. Or a gun that has no safety and no trigger guard that literally has accidental discharges all the time due to inherently flawed / bad design. Sure there is an optimal way to use said sword or gun in very specific conditions but it doesn't mean said weapon is optimal in regular or normal conditions.
Except the issue is your configuring your characters in ways that are physically unrealistic and would literally fucking
maim someone in real life. This is literally as user error as it can fucking get.
I get that you are asking for it to hard limit you to protect against self inflicted mistakes, and that isn't wrong but that isn't a glitch either,
nor does it have any fucking things to do with the number of characters in the game such as the person you were responding to inquiring about gangbang scenarios and you erroneously stating the game can't even handle 2 people with a totally fucking unrelated issue. This is your 100% fault. I mean, your request to protect via limitations isn't bad, but it isn't related to the post you replied to or the reason you gave and frankly you could have just elaborated when I clearly expressed confusion as to what you were talking about with your shitty unrelated and incorrect explanation like a reasonable person instead of being a massive fucking dick, precisely like in some of your videos.
It doesn't matter how big or small the proportions are. Have you ever played any games in your life? It doesn't matter if you do something that you wouldn't do in real life. If you played a game with cars or tanks, you wouldn't try to ram another vehicle at full speed in real life since that would be ineffective and suicide, but it doesn't change the fact that your car or tank shouldn't get launched to outer space or fall through the floor in any collision in a game. Doesn't matter if you normally wouldn't try to ride a horse up a 300° sloped mountain in real life, the horse shouldn't be able to climb the mountain because it defies gravity and physics. A guy's hips bumping into a girl's ass cheeks or thighs doesn't make her legs flap, nor does it make her upper body contort and spasm in weird ways in real life. Nor should it in game especially in game where a guy's hips will bump into various body parts of a girl.
One of the worst analogies I've ever seen in my life but, fortunately, unlike you initially equally poor explanation I do know what you are talking about based off prior discussion now. I can also safely say your concern does not equate to most games because they typically do not feature similar circumstances to even allow this concern so I guess I don't entirely blame you for your incredibly shitty analogy, though I do blame you for trying to make a reference when it was unnecessary and irrelevant to begin with.
I've already answered this above so I wont go further on this point, but the issue is definitely because of size contrary to your statement. Normal sizes will not cause such issues with constraints per the current animations unless you move them into some seriously fucked up positions. I do think hard constraints are a valid suggestion though, regardless of how stupidly you handled this discussion though I know blaming the game for this is inherently wrong, because this is largely a niche issue formed by serious user error and thus me and many others will not and have never experienced this problem.
The point of my post was its already difficult to pose just 2 models due to unpolished janky physics, it is going to be nearly impossible to pose 3 models in any scene when something like the first clip happens when you're testing out minor adjustments where the girl starts teleporting back and forth which would mostly likely bump into the third model and cause a chain effect of jankiness that would force you to restart the posing process altogether. Never did I say in the vanilla poses had issues, nor is it relevant whether the vanilla poses are perfect or not. The whole point of the game is to be able to sandbox the models any way you want and the fact that the experience is extremely unuser friendly and janky at it's current stage of development is self evident that the creator shouldn't and probably won't add in group sex because he hasn't even refined the game to handle 2 models seamlessly yet let alone 3+ models simultaneously.
Removed some of the useless drivel in your post for brevity.
I see no issue with doing 3 or more models. They're going to be posed to support those such as penetration plus bj and unless you do something incorrect with the posing and sizing forcing such issues it should be non-issue. It has nothing to do with the number of actors involved and is entirely a self inflicted user error. Again, the issue you see stipulates you must try to defy physical matter. Hard constraints wont actually make posing 3 or 4 people magically work any better. If your not making someone so fucking proportioned in a way different from the other actors that it causes them to try to physically burrow into the other characters then it shouldn't be an issue. Don't go stick the other dudes leg into the first person's stomach or legs if you want them to do double penetration or something. This isn't rocket science. I still think the ability to hard lock degree of motion for limbs and animation movements such as thrust depth is a good idea, though, its too bad you just didn't communicate in a normal way to begin with and brought up the subject in response to another post in a way that was completely unrelated and irrelevant. Anyways, if you want to continue arguing have at it but I'm certainly not going to continue if you can't accept what has already been laid out.