Unity True Facials [v0.53a Pro] [HenryTaiwan]

3.70 star(s) 51 Votes

KumfeyKowch

Newbie
Mar 22, 2020
56
53
Not sure if I was hallucinating but I swear I made cum out the nose. Was there a way to do this on purpose or is it some kind of glitch?
 
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Reactions: rev_10

defp

Newbie
May 13, 2018
19
17
I tried creating a modded .tfa which the game does appropriately detect, but when loading it there seems to be some kind of menu options problem. The model is rendering at least in part (I assume since my GPU was clearly heating up), but there's nothing visible except black (after a brief menu view). As it turns out, if you simply change the name of any of the mod character files the exact same thing happens. Somewhere there's a table or listing of character files or settings for those files which needs to be correctly pointed to specific file names.
 

JhonLui

Active Member
Jan 13, 2020
879
821
I tried creating a modded .tfa which the game does appropriately detect, but when loading it there seems to be some kind of menu options problem. The model is rendering at least in part (I assume since my GPU was clearly heating up), but there's nothing visible except black (after a brief menu view). As it turns out, if you simply change the name of any of the mod character files the exact same thing happens. Somewhere there's a table or listing of character files or settings for those files which needs to be correctly pointed to specific file names.
Good effort, keep up

Just consider that, the way the update packages were distributed (w/o updating the game core) suggest that there might be a mastercode valid for all models to be recognised/access shared assets, or just a loading order code, but embended in the models themself.
For what regards the problem with the changed name it could be a redoundancy check within the model itself (a script that associates the name to the assets to load or to another denomination), most game have that.

Unless obviously the dev had prepared the game for this amount of chars and just took his time to pack them....
 
Last edited:

spblu

Member
Aug 28, 2017
226
418
If you can convince the entire patronship of HenryTaiwan to drop their subscriptions he'll be back within a month, guaranteed.
For real, I can not understand the logic of subbing to a dead patreon that has not been updated in 9 months, especially when the things behind a paywall are so easily and widely available. If he took the 30 seconds to post an update confirming he was still even alive that would be one thing, but he apparently can't even do that. What is anyone even getting out of this?
 

_NAMELESS_

Member
Jul 22, 2020
454
594
This is my mod that adds the missing tattoos on Widowmaker.
They are by no mean 100% accurate to the real character because of the limit of my ability and modding this game in general but at least it makes her look even more closer the original character.
Because of how the textures are stuctured so the tattoos are slightly pale.

To install it you just need to put this file into the Mods > Characters (make a backup of the original file incase you change your mind).
bin Screenshot 2023.01.02 - 06.18.58.87.png bin Screenshot 2023.01.02 - 06.25.06.26.png
 

lassmal

New Member
Dec 27, 2020
3
2
This is my mod that adds the missing tattoos on Widowmaker.
They are by no mean 100% accurate to the real character because of the limit of my ability and modding this game in general but at least it makes her look even more closer the original character.
Because of how the textures are stuctured so the tattoos are slightly pale.

To install it you just need to put this file into the Mods > Characters (make a backup of the original file incase you change your mind).
View attachment 2280077 View attachment 2280079
Can you increase the gravity settings for the models, so the breasts look more natural?
 
3.70 star(s) 51 Votes