More than "not allowing" is a matter of "takes time" but don´t take my word asa gospel. This is copy paste of the *easiest* mods for TF, textures. Have fun!
True Facials full texture modding tutorial:
Hello, as you know, for some time i have been making mods to edit the characters of this game to enhance their beauty. The game is great and the characters are too, but sometimes a bit more of quality is a good idea and also, i like to think this helps Henry's team in a way, since enhancing the models helps the game's exposure and also, motivates those that pay for it.
That being said, modding the characters from this game is not that complex, just by editing or replacing their "Texture2D" parts, their quality and look is transformed. I also use a huge number of assets; such new eyes, fingernails, crafting their pussy with real photos and then editing the game's texture, so the characters i post, all of them have distinct vaginas, which makes them nicer to see and use.
Tools you will need:
-Photoshop, latest version if possible. No other program can be used, this is the best.
-Asset Studio for Unity:
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-UABEAvalonia:
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-Upscalyl:
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(Remember to also download the program extras)
-Texture resources:
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(Site requires registration)
-Original characters textures/assets:
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(There you can get new and original character heads)
-Eyes package:
Google Drive
For Smutbase, you need to find any character that has a skin that you like and check if said character has a section for "Textures" in Smutbase:
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May take a while, the site is slow, but they are of very good quality. For the characters the game already has, often in Smutbase you can also find their clothing in higher resolution.
For Render-State, download any Genesis 8 Female to edit girls, Genesis 8 Male to edit guys. Explore the site, find a model you like (you can also search for famous girls in there too, just make sure they are Genesis 8 version), download it, the textures will be in: CharacterName\CharacterName for Genesis 8 Female\Content\Runtime\Textures\Some Random Stuff in here\Textures themselves. Same for Zonegfx.
Now on how to edit the textures, first up,
open Asset Studio, pick the character you want to edit from TF mods folder and extract all of their 2D Textures.
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I show how to in the images. Look at their textures,
for the most impact, you need to edit their torso, arms and legs. It's always the texture that looks like normal skin. Same for the eye, look for the normal eye looking texture.
In PS, just upscale the normal vanilla texture to 4k :
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With that opened, look for any of the fancy new textures you downloaded it,
PASTE IT it into the vanila/old game texture. Images for guidance:
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The most recent texture will show up as "Layer 1
". You will work with this to make the colors match, first unlock the texture by pressing the little padlock on the right. Then double click on it on Layer 1, BLEND MODE, 99% of the time you will just click on "Luminosity", it should fully match the color of the vanilla game texture, while keeping the better details of the new skin. In PS, go to File>Export>Quick Export as PNG. Make sure you save your new texture in a location you remember.
All of this is done to
avoid character part seams, if you just download textures and apply them to the character, their head will be entirely of a different color. Keep that in mind.
This needs to be done for arms, legs and torso. You may need or want to do minor edits to nipples or other small parts, as long as you keep the new color intact.
Since it's the same for arms and legs, no new for additional example images, but if you need help with those, let me know.
The eyes are optional, but they help a lot.
You also have to remove the eye textures background in Photoshop and paste that texture to the vanilla character's eye and make it fit.
Upscale the old eye also to 4k in PS, leave it as is, go to the eyes packages i linked, open it in PS, remove the background, save it as PNG texture as explained above (in the example images i didn't save the new eye as PNG, remember to do that), open your new eye with no background and paste in the character vanilla eye and adjust as neeed with PS "Free Transform", save your new pretty eye as PNG.
Guidance images:
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Ok now you have your new fancy textures, but how to apply them to the characters?
This is when
UABEAvalonia comes in play, open the program, go to FILE>OPEN, go to \Mods\Characters from your TF folder, open the same character you opened with Asset Studio, press "Info" in Avalonia, it a pop-up shows up, choose "Memory". Now you have the character fully opened in "Assets Info". Go to the "Type" section to filter the results, scroll down until you find "Texture 2D" parts.
Go to the folder where your TF vanilla character textures are, check the names of the parts
, in the example image it's "MartinaToso", but they all will have different names.
Go to the far right, click "Plugins", Edit Texture, click on Load and replace that texture/body part/eye with your new edited texture in PS.
Make sure to remember where you saved it. After you load it, just click on "Save". Go to the upper left corner, "File", save again, close the big window, then you will get the small Avalonia window. There, again. File, save. The character texture should be overwritten.
Images for guidance, step by step:
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As for the head textures, i just use Upscalyl to set them to 4k and use Avalonia to replace that texture:
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I use the "Ultrasharp" method. You can download Upscalyl extras on their Github.
If you need any help, let me know.