- May 21, 2018
- 20
- 11
Checked around, the error on the log for me is indeed:Those of you who are crashing, find the log file and share what access violation is present.
Appdata\LocalLow\HenryTaiwan\TrueFacials\Player.log
Someone from discord said their log is "libvhacd.dll caused an Access Violation (0xc0000005)"
But it could be different for other people.
From a little bit of quick research on the .dll, and the access violation it could be a number of different things.
We can rule out that all of you have could have a bad ram stick, or corrupted Windows, or bad HDD / SSD.
Most likely the issue is something within Henry's code which is present with this beta build.
But it could also be an obscure software package that some of us happen to have installed.
I'm also wondering if anyone is crashing with an RTX equivalent / greater graphics card.
I've got a 2080, it's chugging but it runs the game without any crashes or weird behavior.
Also, the log file shows that this game is dependent on DirectX 11.1.
You can check what version of DirectX your system supports by pressing the Windows key + R on your keyboard, and type "dxdiag" in the box.
If you don't have DX11.1, (or DX12) that would definitely explain the crashes.
YOOOO \o/HEY MOTHERFUCKERS ITS BACK
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I mean, kinda. Please read the actual post to understand the situation.
I'm beginning to think it's not a hardware issue.Update: Deleting the .dll that caused the error makes it so the game starts, but it has a grey screen with general instructions on it. I can press Ctrl to see the controls, and hover the mouse to the lower right corner to bring out the menu, but as far as i can tell, clicking any of the menu buttons makes the game fade out and stop doing anything.
Might be better to wait until some sort of optimizing update, then. I'll admit my PC is, like, 5 years old and is in dire need of a hardware upgrade and maintenance, but i'm just not in a situation where I can do those things. Thanks for the help, thoughI'm beginning to think it's not a hardware issue.
I did research the version of Unity that this build is on, it'sYou must be registered to see the links.
One interesting listing under the known issues :
Mono: Crash starting Unity when using NordVPN
Those of you using any VPN should try disabling it and see if the game will launch then.
I've also looked a little deeper for the (0xc0000005) violation, and it seems like it's a generic .dll related memory error.
There is a few workarounds posted involving regedit and disabling DEP, but they could be completely useless and potentially hazardous. I would avoid them and just wait for HT to address the issue.
What's weird is that the game runs fine for some, and instantly CTDs for others.